* Initial .NET 8
* Make it compile in release mode ignoring warnings for now
* First round of improvements
* Second round of improvements
* Third round of improvements
* Use new throws
* Fix .NET Framework, YAY, thanks madness!
Madness devs are awesome
* Misc
* Misc
* AF_NETLINK might be required for some http calls
No clue why
* Fix service files
Doesn't do what it should
* Update CardsFarmer.cs
* New improvements
* Address feedback
* Misc
* Misc
* Misc refactor
* Misc
* Initial commit for 2FA plugin
* Shut up netf
* Actually import this authenticator right into ASF, and add safeguards
* Further fixes
* Render device_id in the resulting maFile
* Start work on extracting remote communication
* ok
* Dockerfile fixes
* More fixes
* Prepare /Api/Announce and /Api/HeartBeat
* Decrease publish race conditions
* OK
* Misc
* Misc
* Misc
* Move Steam group part back to ASF core
* Finally implement match actively v2 core
* Update RemoteCommunication.cs
* Use single round exclusively, report inventories more often
* Use randomization when asking others for assetIDs
* Add support for license and crowdin
* Kill dead code
* Fix return type of inventories
* Fix responses for good
* Unify old backend with new
* Report whole inventory, always
Helps with optimization on the backend side in terms of inventory fetching
* Update RemoteCommunication.cs
* Determine index of each asset and tell server about it
* Update AnnouncementRequest.cs
* Fix ASF screwing up with the order
* Fix warnings
* Misc rename
* Final logging touches
* Bump non-source files to net6.0
* Correct .NET 6.0 warnings
* Correct CI
* Correct linking errors
Not much I can do about them ATM
* Remove TrimmerRoots
At least runtime is no longer needed for our STD plugin, not sure about the dictionary
* Correct cc.sh
* Revert "Remove TrimmerRoots"
This reverts commit 11f603d3d6.
* First round of cat & mice game
* Update Directory.Build.props
* Update Startup.cs
* Update Startup.cs
* Update Startup.cs
* Fix new warnings
* Update SDK
* Address netf error
* Update Directory.Packages.props
With more and more conditionals depending on the configuration it starts making sense to build and test also debug build (it was broken for a short while)