commit a5dd19643edd71ba3bcf9d120cc0ef20c1904104
Author: Łukasz Domeradzki <JustArchi@JustArchi.net>
Date: Tue Mar 26 03:43:50 2024 +0100
How about this one
commit 7f44554a5433931339dc479a6101f942c5d5fb97
Author: Łukasz Domeradzki <JustArchi@JustArchi.net>
Date: Tue Mar 26 03:14:04 2024 +0100
Here as well
commit 8593cd169949dc5876c1a3c4e4561d2ca38d7350
Author: Łukasz Domeradzki <JustArchi@JustArchi.net>
Date: Tue Mar 26 03:13:36 2024 +0100
Okay
commit 9d17fee1f8f9bd3ae91f144761885d10e52b67ae
Author: Łukasz Domeradzki <JustArchi@JustArchi.net>
Date: Tue Mar 26 03:08:49 2024 +0100
Restore everything first
commit 2835332dabf17a9dcdea3fc4f75e0c650add622c
Author: Łukasz Domeradzki <JustArchi@JustArchi.net>
Date: Tue Mar 26 03:00:33 2024 +0100
Ah right
commit 85e2db40c8d6c184e5732724ea928486456767e4
Author: Łukasz Domeradzki <JustArchi@JustArchi.net>
Date: Tue Mar 26 02:59:31 2024 +0100
And this?
commit 974cffb61782a4dbc83dfd93a66a627a69d04fd9
Author: Łukasz Domeradzki <JustArchi@JustArchi.net>
Date: Tue Mar 26 02:33:52 2024 +0100
Docker improvements
commit 95f40803615f7056f59a522b068600dfbb87b4de
Author: Łukasz Domeradzki <JustArchi@JustArchi.net>
Date: Tue Mar 26 02:22:30 2024 +0100
Misc
commit 0f5b526c603d5cfe0f29b4f4b8420d01f76161fc
Author: Łukasz Domeradzki <JustArchi@JustArchi.net>
Date: Tue Mar 26 02:09:42 2024 +0100
Make bundled plugins variant-specific
Since we're including them as part of OS-specific builds, we can also limit their dependencies to those OSes exclusively.
Might help cut some unnecessary dependencies.
In order to keep compatibility with existing containers, we'll use the same paths for user-related overrides, that is, /app/config, /app/logs or /app/plugins. Instead, the only thing we'll do is moving ASF away from /app to new /asf directory, which will hopefully limit amount of screwups that users are doing within existing /app directory.
Also while at it, add symlink for a bit better integration.
* Initial .NET 8
* Make it compile in release mode ignoring warnings for now
* First round of improvements
* Second round of improvements
* Third round of improvements
* Use new throws
* Fix .NET Framework, YAY, thanks madness!
Madness devs are awesome
* Misc
* Misc
* AF_NETLINK might be required for some http calls
No clue why
* Fix service files
Doesn't do what it should
* Update CardsFarmer.cs
* New improvements
* Address feedback
* Misc
* Misc
* Misc refactor
* Misc
* Initial commit for 2FA plugin
* Shut up netf
* Actually import this authenticator right into ASF, and add safeguards
* Further fixes
* Render device_id in the resulting maFile
* Start work on extracting remote communication
* ok
* Dockerfile fixes
* More fixes
* Prepare /Api/Announce and /Api/HeartBeat
* Decrease publish race conditions
* OK
* Misc
* Misc
* Misc
* Move Steam group part back to ASF core
* Finally implement match actively v2 core
* Update RemoteCommunication.cs
* Use single round exclusively, report inventories more often
* Use randomization when asking others for assetIDs
* Add support for license and crowdin
* Kill dead code
* Fix return type of inventories
* Fix responses for good
* Unify old backend with new
* Report whole inventory, always
Helps with optimization on the backend side in terms of inventory fetching
* Update RemoteCommunication.cs
* Determine index of each asset and tell server about it
* Update AnnouncementRequest.cs
* Fix ASF screwing up with the order
* Fix warnings
* Misc rename
* Final logging touches
* Bump non-source files to net6.0
* Correct .NET 6.0 warnings
* Correct CI
* Correct linking errors
Not much I can do about them ATM
* Remove TrimmerRoots
At least runtime is no longer needed for our STD plugin, not sure about the dictionary
* Correct cc.sh
* Revert "Remove TrimmerRoots"
This reverts commit 11f603d3d6.
* First round of cat & mice game
* Update Directory.Build.props
* Update Startup.cs
* Update Startup.cs
* Update Startup.cs
* Fix new warnings
* Update SDK
* Address netf error
* Update Directory.Packages.props
With more and more conditionals depending on the configuration it starts making sense to build and test also debug build (it was broken for a short while)