This caused people with remote communication of 0 unable to use match actively, which is not required. Remote communication is already coded to handle only what user configures it to do so.
We should announce to the listing at least each 60 minutes, but we should do it faster if we know that our inventory has changed. With this logic we can report in up to 1 minute since the change, which should provide very up-to-date state, but at the same time we still limit amount of announcements to not more than one per 5 minutes.
* Start work on extracting remote communication
* ok
* Dockerfile fixes
* More fixes
* Prepare /Api/Announce and /Api/HeartBeat
* Decrease publish race conditions
* OK
* Misc
* Misc
* Misc
* Move Steam group part back to ASF core
* Finally implement match actively v2 core
* Update RemoteCommunication.cs
* Use single round exclusively, report inventories more often
* Use randomization when asking others for assetIDs
* Add support for license and crowdin
* Kill dead code
* Fix return type of inventories
* Fix responses for good
* Unify old backend with new
* Report whole inventory, always
Helps with optimization on the backend side in terms of inventory fetching
* Update RemoteCommunication.cs
* Determine index of each asset and tell server about it
* Update AnnouncementRequest.cs
* Fix ASF screwing up with the order
* Fix warnings
* Misc rename
* Final logging touches