mirror of
https://github.com/JustArchiNET/ArchiSteamFarm
synced 2024-11-10 15:14:41 +00:00
Bunch of stuff for #605
This commit is contained in:
parent
6ce4f2941b
commit
f24be67c8c
10 changed files with 85 additions and 88 deletions
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@ -58,15 +58,15 @@ namespace ArchiSteamFarm {
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private const string SteamStoreURL = "http://" + SteamStoreHost;
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private static readonly SemaphoreSlim InventorySemaphore = new SemaphoreSlim(1);
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private static readonly SemaphoreSlim InventorySemaphore = new SemaphoreSlim(1, 1);
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private static int Timeout = GlobalConfig.DefaultConnectionTimeout * 1000; // This must be int type
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private readonly SemaphoreSlim ApiKeySemaphore = new SemaphoreSlim(1);
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private readonly SemaphoreSlim ApiKeySemaphore = new SemaphoreSlim(1, 1);
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private readonly Bot Bot;
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private readonly SemaphoreSlim PublicInventorySemaphore = new SemaphoreSlim(1);
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private readonly SemaphoreSlim SessionSemaphore = new SemaphoreSlim(1);
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private readonly SemaphoreSlim TradeTokenSemaphore = new SemaphoreSlim(1);
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private readonly SemaphoreSlim PublicInventorySemaphore = new SemaphoreSlim(1, 1);
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private readonly SemaphoreSlim SessionSemaphore = new SemaphoreSlim(1, 1);
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private readonly SemaphoreSlim TradeTokenSemaphore = new SemaphoreSlim(1, 1);
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private readonly WebBrowser WebBrowser;
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private string CachedApiKey;
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@ -50,12 +50,11 @@ namespace ArchiSteamFarm {
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private const ushort MaxSteamMessageLength = 2048;
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private const byte MaxTwoFactorCodeFailures = 3;
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private const byte MinHeartBeatTTL = GlobalConfig.DefaultConnectionTimeout; // Assume client is responsive for at least that amount of seconds
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private const byte PICSCooldownInMiliseconds = 200; // We might need to tune this further
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internal static readonly ConcurrentDictionary<string, Bot> Bots = new ConcurrentDictionary<string, Bot>();
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private static readonly SemaphoreSlim GiftsSemaphore = new SemaphoreSlim(1);
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private static readonly SemaphoreSlim LoginSemaphore = new SemaphoreSlim(1);
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private static readonly SemaphoreSlim GiftsSemaphore = new SemaphoreSlim(1, 1);
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private static readonly SemaphoreSlim LoginSemaphore = new SemaphoreSlim(1, 1);
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private static readonly SteamConfiguration SteamConfiguration = new SteamConfiguration();
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internal readonly ArchiLogger ArchiLogger;
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@ -74,16 +73,16 @@ namespace ArchiSteamFarm {
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private readonly BotDatabase BotDatabase;
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private readonly string BotName;
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private readonly CallbackManager CallbackManager;
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private readonly SemaphoreSlim CallbackSemaphore = new SemaphoreSlim(1);
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private readonly SemaphoreSlim CallbackSemaphore = new SemaphoreSlim(1, 1);
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[JsonProperty]
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private readonly CardsFarmer CardsFarmer;
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private readonly ConcurrentHashSet<ulong> HandledGifts = new ConcurrentHashSet<ulong>();
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private readonly Timer HeartBeatTimer;
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private readonly SemaphoreSlim InitializationSemaphore = new SemaphoreSlim(1);
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private readonly SemaphoreSlim LootingSemaphore = new SemaphoreSlim(1);
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private readonly SemaphoreSlim PICSSemaphore = new SemaphoreSlim(1);
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private readonly SemaphoreSlim InitializationSemaphore = new SemaphoreSlim(1, 1);
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private readonly SemaphoreSlim LootingSemaphore = new SemaphoreSlim(1, 1);
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private readonly SemaphoreSlim PICSSemaphore = new SemaphoreSlim(1, 1);
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private readonly Statistics Statistics;
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private readonly SteamApps SteamApps;
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private readonly SteamClient SteamClient;
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@ -361,10 +360,7 @@ namespace ArchiSteamFarm {
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ArchiLogger.LogGenericException(e);
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return (0, DateTime.MinValue);
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} finally {
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Task.Run(async () => {
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await Task.Delay(PICSCooldownInMiliseconds).ConfigureAwait(false);
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PICSSemaphore.Release();
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}).Forget();
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PICSSemaphore.Release();
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}
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// ReSharper disable once LoopCanBePartlyConvertedToQuery - C# 7.0 out can't be used within LINQ query yet | https://github.com/dotnet/roslyn/issues/15619
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@ -471,10 +467,7 @@ namespace ArchiSteamFarm {
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ArchiLogger.LogGenericException(e);
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return null;
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} finally {
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Task.Run(async () => {
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await Task.Delay(PICSCooldownInMiliseconds).ConfigureAwait(false);
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PICSSemaphore.Release();
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}).Forget();
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PICSSemaphore.Release();
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}
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Dictionary<uint, HashSet<uint>> result = new Dictionary<uint, HashSet<uint>>();
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@ -1871,6 +1864,7 @@ namespace ArchiSteamFarm {
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Statistics?.OnLoggedOn().Forget();
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Trading.OnNewTrade().Forget();
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ResponseOwns(GetFirstSteamMasterID(), "*").Forget(); // TODO: DEBUG
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break;
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case EResult.InvalidPassword:
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case EResult.NoConnection:
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@ -3084,6 +3078,8 @@ namespace ArchiSteamFarm {
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if (query.Equals("*")) {
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foreach (KeyValuePair<uint, string> ownedGame in ownedGames) {
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ArchiLogger.LogGenericDebug("Asking for " + ownedGame.Key);
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await GetAppDataForIdling(ownedGame.Key).ConfigureAwait(false); // TODO: DEBUG
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response.Append(FormatBotResponse(string.Format(Strings.BotOwnedAlreadyWithName, ownedGame.Key, ownedGame.Value)));
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}
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} else {
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@ -58,9 +58,9 @@ namespace ArchiSteamFarm {
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);
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private readonly Bot Bot;
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private readonly SemaphoreSlim EventSemaphore = new SemaphoreSlim(1);
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private readonly SemaphoreSlim FarmingSemaphore = new SemaphoreSlim(1);
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private readonly ManualResetEventSlim FarmResetEvent = new ManualResetEventSlim(false);
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private readonly SemaphoreSlim EventSemaphore = new SemaphoreSlim(1, 1);
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private readonly SemaphoreSlim FarmingInitializationSemaphore = new SemaphoreSlim(1, 1);
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private readonly SemaphoreSlim FarmingResetSemaphore = new SemaphoreSlim(0, 1);
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private readonly Timer IdleFarmingTimer;
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[JsonProperty]
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@ -87,8 +87,8 @@ namespace ArchiSteamFarm {
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public void Dispose() {
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// Those are objects that are always being created if constructor doesn't throw exception
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EventSemaphore.Dispose();
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FarmingSemaphore.Dispose();
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FarmResetEvent.Dispose();
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FarmingInitializationSemaphore.Dispose();
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FarmingResetSemaphore.Dispose();
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// Those are objects that might be null and the check should be in-place
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IdleFarmingTimer?.Dispose();
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@ -140,7 +140,7 @@ namespace ArchiSteamFarm {
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internal async Task OnNewItemsNotification() {
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if (NowFarming) {
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FarmResetEvent.Set();
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FarmingResetSemaphore.Release();
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return;
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}
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@ -188,7 +188,7 @@ namespace ArchiSteamFarm {
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return;
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}
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await FarmingSemaphore.WaitAsync().ConfigureAwait(false);
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await FarmingInitializationSemaphore.WaitAsync().ConfigureAwait(false);
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try {
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if (NowFarming || Paused || !Bot.IsPlayingPossible) {
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@ -231,7 +231,7 @@ namespace ArchiSteamFarm {
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KeepFarming = NowFarming = true;
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Utilities.StartBackgroundFunction(Farm);
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} finally {
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FarmingSemaphore.Release();
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FarmingInitializationSemaphore.Release();
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}
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}
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@ -240,7 +240,7 @@ namespace ArchiSteamFarm {
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return;
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}
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await FarmingSemaphore.WaitAsync().ConfigureAwait(false);
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await FarmingInitializationSemaphore.WaitAsync().ConfigureAwait(false);
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try {
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if (!NowFarming) {
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@ -248,7 +248,7 @@ namespace ArchiSteamFarm {
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}
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KeepFarming = false;
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FarmResetEvent.Set();
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FarmingResetSemaphore.Release();
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for (byte i = 0; (i < 5) && NowFarming; i++) {
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await Task.Delay(1000).ConfigureAwait(false);
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@ -261,7 +261,7 @@ namespace ArchiSteamFarm {
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Bot.ArchiLogger.LogGenericInfo(Strings.IdlingStopped);
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Bot.OnFarmingStopped();
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} finally {
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FarmingSemaphore.Release();
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FarmingInitializationSemaphore.Release();
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}
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}
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@ -556,65 +556,68 @@ namespace ArchiSteamFarm {
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// If we have restricted card drops, we use complex algorithm
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.ChosenFarmingAlgorithm, "Complex"));
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while (GamesToFarm.Count > 0) {
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HashSet<Game> playableGamesToFarmSolo = new HashSet<Game>();
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foreach (Game game in GamesToFarm.Where(game => game.HoursPlayed >= HoursToBump)) {
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if (await IsPlayableGame(game).ConfigureAwait(false)) {
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playableGamesToFarmSolo.Add(game);
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HashSet<Game> gamesToCheck = new HashSet<Game>(GamesToFarm.Where(game => game.HoursPlayed >= HoursToBump));
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foreach (Game game in gamesToCheck) {
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if (!await IsPlayableGame(game).ConfigureAwait(false)) {
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GamesToFarm.Remove(game);
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continue;
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}
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if (await FarmSolo(game).ConfigureAwait(false)) {
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continue;
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}
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NowFarming = false;
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return;
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}
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gamesToCheck = new HashSet<Game>(GamesToFarm.OrderByDescending(game => game.HoursPlayed));
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HashSet<Game> playableGamesToFarmMultiple = new HashSet<Game>();
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foreach (Game game in gamesToCheck) {
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if (!await IsPlayableGame(game).ConfigureAwait(false)) {
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GamesToFarm.Remove(game);
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continue;
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}
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playableGamesToFarmMultiple.Add(game);
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if (playableGamesToFarmMultiple.Count >= ArchiHandler.MaxGamesPlayedConcurrently) {
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break;
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}
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}
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if (playableGamesToFarmSolo.Count > 0) {
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while (playableGamesToFarmSolo.Count > 0) {
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Game playableGame = playableGamesToFarmSolo.First();
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if (await FarmSolo(playableGame).ConfigureAwait(false)) {
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playableGamesToFarmSolo.Remove(playableGame);
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} else {
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NowFarming = false;
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return;
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}
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}
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if (playableGamesToFarmMultiple.Count == 0) {
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break;
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}
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if (await FarmMultiple(playableGamesToFarmMultiple).ConfigureAwait(false)) {
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.IdlingFinishedForGames, string.Join(", ", playableGamesToFarmMultiple.Select(game => game.AppID))));
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} else {
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HashSet<Game> playableGamesToFarmMultiple = new HashSet<Game>();
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foreach (Game game in GamesToFarm.Where(game => game.HoursPlayed < HoursToBump).OrderByDescending(game => game.HoursPlayed)) {
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if (await IsPlayableGame(game).ConfigureAwait(false)) {
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playableGamesToFarmMultiple.Add(game);
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}
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if (playableGamesToFarmMultiple.Count >= ArchiHandler.MaxGamesPlayedConcurrently) {
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break;
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}
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}
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if (FarmMultiple(playableGamesToFarmMultiple)) {
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.IdlingFinishedForGames, string.Join(", ", playableGamesToFarmMultiple.Select(game => game.AppID))));
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} else {
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NowFarming = false;
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return;
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}
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NowFarming = false;
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return;
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}
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}
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} else {
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// If we have unrestricted card drops, we use simple algorithm
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.ChosenFarmingAlgorithm, "Simple"));
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while (GamesToFarm.Count > 0) {
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Game playableGame = null;
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foreach (Game game in GamesToFarm) {
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HashSet<Game> gamesToCheck = new HashSet<Game>(GamesToFarm);
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foreach (Game game in gamesToCheck) {
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if (!await IsPlayableGame(game).ConfigureAwait(false)) {
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GamesToFarm.Remove(game);
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continue;
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}
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playableGame = game;
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break;
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}
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if (playableGame != null) {
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if (await FarmSolo(playableGame).ConfigureAwait(false)) {
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if (await FarmSolo(game).ConfigureAwait(false)) {
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continue;
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}
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}
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NowFarming = false;
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return;
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NowFarming = false;
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return;
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}
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}
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}
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} while ((await IsAnythingToFarm().ConfigureAwait(false)).GetValueOrDefault());
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@ -646,8 +649,7 @@ namespace ArchiSteamFarm {
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.StillIdling, game.AppID, game.GameName));
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DateTime startFarmingPeriod = DateTime.UtcNow;
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if (FarmResetEvent.Wait(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
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FarmResetEvent.Reset();
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if (await FarmingResetSemaphore.WaitAsync(60 * 1000 * Program.GlobalConfig.FarmingDelay).ConfigureAwait(false)) {
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success = KeepFarming;
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}
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return success;
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}
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private bool FarmHours(ConcurrentHashSet<Game> games) {
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private async Task<bool> FarmHours(ConcurrentHashSet<Game> games) {
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if ((games == null) || (games.Count == 0)) {
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Bot.ArchiLogger.LogNullError(nameof(games));
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return false;
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@ -689,8 +691,7 @@ namespace ArchiSteamFarm {
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.StillIdlingList, string.Join(", ", games.Select(game => game.AppID))));
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DateTime startFarmingPeriod = DateTime.UtcNow;
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if (FarmResetEvent.Wait(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
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FarmResetEvent.Reset();
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if (await FarmingResetSemaphore.WaitAsync(60 * 1000 * Program.GlobalConfig.FarmingDelay).ConfigureAwait(false)) {
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success = KeepFarming;
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}
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@ -711,7 +712,7 @@ namespace ArchiSteamFarm {
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return success;
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}
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private bool FarmMultiple(IEnumerable<Game> games) {
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private async Task<bool> FarmMultiple(IEnumerable<Game> games) {
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if (games == null) {
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Bot.ArchiLogger.LogNullError(nameof(games));
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return false;
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@ -721,7 +722,7 @@ namespace ArchiSteamFarm {
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.NowIdlingList, string.Join(", ", CurrentGamesFarming.Select(game => game.AppID))));
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bool result = FarmHours(CurrentGamesFarming);
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bool result = await FarmHours(CurrentGamesFarming).ConfigureAwait(false);
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CurrentGamesFarming.Clear();
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return result;
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}
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@ -44,7 +44,7 @@ namespace ArchiSteamFarm {
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public bool IsReadOnly => false;
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private readonly HashSet<T> BackingCollection = new HashSet<T>();
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private readonly SemaphoreSlim SemaphoreSlim = new SemaphoreSlim(1);
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private readonly SemaphoreSlim SemaphoreSlim = new SemaphoreSlim(1, 1);
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public bool Add(T item) {
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SemaphoreSlim.Wait();
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@ -102,7 +102,7 @@ namespace ArchiSteamFarm {
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internal readonly bool Statistics = true;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly ProtocolTypes SteamProtocols = ProtocolTypes.All;
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internal readonly ProtocolTypes SteamProtocols = ProtocolTypes.Tcp;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly EUpdateChannel UpdateChannel = EUpdateChannel.Stable;
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@ -44,7 +44,7 @@ namespace ArchiSteamFarm {
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private readonly object FileLock = new object();
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private readonly SemaphoreSlim PackagesRefreshSemaphore = new SemaphoreSlim(1);
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private readonly SemaphoreSlim PackagesRefreshSemaphore = new SemaphoreSlim(1, 1);
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internal uint CellID {
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get => _CellID;
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@ -42,14 +42,14 @@ namespace ArchiSteamFarm {
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private const byte CodeInterval = 30;
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private static readonly char[] CodeCharacters = { '2', '3', '4', '5', '6', '7', '8', '9', 'B', 'C', 'D', 'F', 'G', 'H', 'J', 'K', 'M', 'N', 'P', 'Q', 'R', 'T', 'V', 'W', 'X', 'Y' };
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private static readonly SemaphoreSlim TimeSemaphore = new SemaphoreSlim(1);
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private static readonly SemaphoreSlim TimeSemaphore = new SemaphoreSlim(1, 1);
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private static int? SteamTimeDifference;
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// "ERROR" is being used by SteamDesktopAuthenticator
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internal bool HasCorrectDeviceID => !string.IsNullOrEmpty(DeviceID) && !DeviceID.Equals("ERROR");
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private readonly SemaphoreSlim ConfirmationsSemaphore = new SemaphoreSlim(1);
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private readonly SemaphoreSlim ConfirmationsSemaphore = new SemaphoreSlim(1, 1);
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#pragma warning disable 649
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[JsonProperty(PropertyName = "identity_secret", Required = Required.Always)]
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@ -40,7 +40,7 @@ namespace ArchiSteamFarm {
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private const string URL = "https://" + SharedInfo.StatisticsServer;
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private readonly Bot Bot;
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private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
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private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1, 1);
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private DateTime LastAnnouncementCheck = DateTime.MinValue;
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private DateTime LastHeartBeat = DateTime.MinValue;
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@ -37,7 +37,7 @@ namespace ArchiSteamFarm {
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private readonly Bot Bot;
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private readonly ConcurrentHashSet<ulong> IgnoredTrades = new ConcurrentHashSet<ulong>();
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private readonly SemaphoreSlim TradesSemaphore = new SemaphoreSlim(1);
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private readonly SemaphoreSlim TradesSemaphore = new SemaphoreSlim(1, 1);
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private bool ParsingScheduled;
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@ -18,6 +18,6 @@
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"OptimizationMode": 0,
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"Statistics": true,
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"SteamOwnerID": 0,
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"SteamProtocols": 7,
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"SteamProtocols": 1,
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"UpdateChannel": 1
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}
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