mirror of
https://github.com/JustArchiNET/ArchiSteamFarm
synced 2024-11-10 15:14:41 +00:00
added extended !status syntax
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parent
f873da7236
commit
dfd4513b16
2 changed files with 44 additions and 9 deletions
27
ArchiSteamFarm/Bot.cs
Normal file → Executable file
27
ArchiSteamFarm/Bot.cs
Normal file → Executable file
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@ -277,7 +277,31 @@ namespace ArchiSteamFarm {
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if (steamID == 0) {
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return;
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}
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if (CardsFarmer.CurrentGame > 0) {
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SendMessageToUser(steamID, "Farming " + CardsFarmer.CurrentGame + " now");
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SendMessageToUser(steamID, CardsFarmer.GamesLeft + " games left");
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}
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SendMessageToUser(steamID, "Currently " + Bots.Count + " bots are running");
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}
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private void ResponseStatus(ulong steamID, string botName)
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{
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if (steamID == 0 || string.IsNullOrEmpty(botName))
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{
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return;
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}
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Bot botToGet;
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if (!Bots.TryGetValue(botName, out botToGet))
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{
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SendMessageToUser(steamID, "Running bot with this name not found!");
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return;
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}
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if (botToGet.CardsFarmer.CurrentGame > 0)
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{
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SendMessageToUser(steamID, "Bot " + botName + " farming " + botToGet.CardsFarmer.CurrentGame +" now");
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SendMessageToUser(steamID, "Bot " + botName + " has " + botToGet.CardsFarmer.GamesLeft + " games left");
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}
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SendMessageToUser(steamID, "Currently " + Bots.Count + " bots are running");
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}
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@ -455,6 +479,9 @@ namespace ArchiSteamFarm {
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case "!stop":
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await ResponseStop(steamID, args[1]).ConfigureAwait(false);
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break;
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case "!status":
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ResponseStatus(steamID, args[1]);
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break;
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}
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}
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}
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8
ArchiSteamFarm/CardsFarmer.cs
Normal file → Executable file
8
ArchiSteamFarm/CardsFarmer.cs
Normal file → Executable file
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@ -29,6 +29,8 @@ using System.Threading.Tasks;
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namespace ArchiSteamFarm {
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internal class CardsFarmer {
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internal ulong CurrentGame { get; private set; } = 0;
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internal int GamesLeft { get; private set; } = 0;
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private const byte StatusCheckSleep = 5; // In minutes, how long to wait before checking the appID again
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private readonly ManualResetEvent FarmResetEvent = new ManualResetEvent(false);
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@ -111,16 +113,22 @@ namespace ArchiSteamFarm {
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// Start farming
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while (appIDs.Count > 0) {
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GamesLeft = appIDs.Count;
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uint appID = appIDs[0];
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Logging.LogGenericInfo(Bot.BotName, "Now farming: " + appID);
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CurrentGame = appID;
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if (await Farm(appID).ConfigureAwait(false)) {
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appIDs.Remove(appID);
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} else {
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GamesLeft = 0;
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CurrentGame = 0;
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NowFarming = false;
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return;
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}
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}
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GamesLeft = 0;
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CurrentGame = 0;
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NowFarming = false;
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Logging.LogGenericInfo(Bot.BotName, "Farming finished!");
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await Bot.OnFarmingFinished().ConfigureAwait(false);
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