mirror of
https://github.com/JustArchiNET/ArchiSteamFarm
synced 2024-09-20 14:32:05 +00:00
Cleanup and fixes of ASF tests
This commit is contained in:
parent
4bc7a30d55
commit
deba7cac92
1 changed files with 83 additions and 167 deletions
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@ -30,28 +30,20 @@ namespace ArchiSteamFarm.Tests {
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public sealed class Trading {
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[TestMethod]
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public void MultiGameMultiTypeBadReject() {
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Steam.Asset item1Type1Game1 = GenerateSteamCommunityItem(1, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item1Type1Game1X9 = GenerateSteamCommunityItem(1, 9, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2Type1Game1 = GenerateSteamCommunityItem(2, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item3Type2Game2 = GenerateSteamCommunityItem(3, 1, 730, Steam.Asset.EType.Emoticon);
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Steam.Asset item3Type2Game2X9 = GenerateSteamCommunityItem(3, 9, 730, Steam.Asset.EType.Emoticon);
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Steam.Asset item4Type2Game2 = GenerateSteamCommunityItem(4, 1, 730, Steam.Asset.EType.Emoticon);
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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item1Type1Game1X9,
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item3Type2Game2X9,
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item4Type2Game2
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CreateItem(1, 9),
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CreateItem(3, 9, 730, Steam.Asset.EType.Emoticon),
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CreateItem(4, 1, 730, Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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item1Type1Game1,
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item4Type2Game2
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CreateItem(1, 1),
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CreateItem(4, 1, 730, Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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item2Type1Game1,
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item3Type2Game2
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CreateItem(2, 1),
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CreateItem(3, 1, 730, Steam.Asset.EType.Emoticon)
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};
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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@ -59,26 +51,19 @@ namespace ArchiSteamFarm.Tests {
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[TestMethod]
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public void MultiGameMultiTypeNeutralAccept() {
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Steam.Asset item1Type1Game1 = GenerateSteamCommunityItem(1, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item1Type1Game1X9 = GenerateSteamCommunityItem(1, 9, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2Type1Game1 = GenerateSteamCommunityItem(2, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item3Type2Game2 = GenerateSteamCommunityItem(3, 1, 730, Steam.Asset.EType.Emoticon);
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Steam.Asset item4Type2Game2 = GenerateSteamCommunityItem(4, 1, 730, Steam.Asset.EType.Emoticon);
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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item1Type1Game1X9,
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item3Type2Game2
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CreateItem(1, 9),
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CreateItem(3, 1, 730, Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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item1Type1Game1,
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item3Type2Game2
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CreateItem(1, 1),
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CreateItem(3, 1, 730, Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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item2Type1Game1,
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item4Type2Game2
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CreateItem(2, 1),
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CreateItem(4, 1, 730, Steam.Asset.EType.Emoticon)
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};
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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@ -86,27 +71,20 @@ namespace ArchiSteamFarm.Tests {
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[TestMethod]
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public void MultiGameSingleTypeBadReject() {
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Steam.Asset item1Game1 = GenerateSteamCommunityItem(1, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item1Game1X9 = GenerateSteamCommunityItem(1, 9, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2Game1 = GenerateSteamCommunityItem(2, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item1Game2 = GenerateSteamCommunityItem(3, 1, 730, Steam.Asset.EType.TradingCard);
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Steam.Asset item2Game2 = GenerateSteamCommunityItem(4, 1, 730, Steam.Asset.EType.TradingCard);
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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item1Game1X9,
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item1Game2,
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item2Game2
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CreateItem(1, 9),
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CreateItem(3, 1, 730),
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CreateItem(4, 1, 730)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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item1Game1,
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item1Game2
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CreateItem(1, 1),
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CreateItem(3, 1, 730)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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item2Game1,
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item2Game2
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CreateItem(2, 1),
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CreateItem(4, 1, 730)
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};
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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@ -114,26 +92,19 @@ namespace ArchiSteamFarm.Tests {
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[TestMethod]
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public void MultiGameSingleTypeNeutralAccept() {
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Steam.Asset item1Game1 = GenerateSteamCommunityItem(1, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item1Game1X2 = GenerateSteamCommunityItem(1, 2, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2Game1 = GenerateSteamCommunityItem(2, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item1Game2 = GenerateSteamCommunityItem(3, 1, 730, Steam.Asset.EType.TradingCard);
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Steam.Asset item2Game2 = GenerateSteamCommunityItem(4, 1, 730, Steam.Asset.EType.TradingCard);
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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item1Game1X2,
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item1Game2
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CreateItem(1, 2),
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CreateItem(3, 1, 730)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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item1Game1,
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item1Game2
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CreateItem(1, 1),
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CreateItem(3, 1, 730)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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item2Game1,
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item2Game2
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CreateItem(2, 1),
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CreateItem(4, 1, 730)
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};
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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@ -141,28 +112,20 @@ namespace ArchiSteamFarm.Tests {
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[TestMethod]
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public void SingleGameMultiTypeBadReject() {
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Steam.Asset item1Type1 = GenerateSteamCommunityItem(1, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item1Type1X9 = GenerateSteamCommunityItem(1, 9, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2Type1 = GenerateSteamCommunityItem(2, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item3Type2 = GenerateSteamCommunityItem(3, 1, 570, Steam.Asset.EType.Emoticon);
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Steam.Asset item3Type2X9 = GenerateSteamCommunityItem(3, 9, 570, Steam.Asset.EType.Emoticon);
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Steam.Asset item4Type2 = GenerateSteamCommunityItem(4, 1, 570, Steam.Asset.EType.Emoticon);
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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item1Type1X9,
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item3Type2X9,
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item4Type2
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CreateItem(1, 9),
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CreateItem(3, 9, type: Steam.Asset.EType.Emoticon),
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CreateItem(4, 1, type: Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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item1Type1,
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item4Type2
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CreateItem(1, 1),
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CreateItem(4, 1, type: Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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item2Type1,
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item3Type2
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CreateItem(2, 1),
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CreateItem(3, 1, type: Steam.Asset.EType.Emoticon)
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};
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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@ -170,26 +133,19 @@ namespace ArchiSteamFarm.Tests {
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[TestMethod]
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public void SingleGameMultiTypeNeutralAccept() {
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Steam.Asset item1Type1 = GenerateSteamCommunityItem(1, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item1Type1X9 = GenerateSteamCommunityItem(1, 9, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2Type1 = GenerateSteamCommunityItem(2, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item3Type2 = GenerateSteamCommunityItem(3, 1, 570, Steam.Asset.EType.Emoticon);
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Steam.Asset item4Type2 = GenerateSteamCommunityItem(4, 1, 570, Steam.Asset.EType.Emoticon);
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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item1Type1X9,
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item3Type2
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CreateItem(1, 9),
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CreateItem(3, 1, type: Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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item1Type1,
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item3Type2
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CreateItem(1, 1),
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CreateItem(3, 1, type: Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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item2Type1,
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item4Type2
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CreateItem(2, 1),
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CreateItem(4, 1, type: Steam.Asset.EType.Emoticon)
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};
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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@ -197,107 +153,83 @@ namespace ArchiSteamFarm.Tests {
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[TestMethod]
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public void SingleGameQuantityBadReject() {
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Steam.Asset item1 = GenerateSteamCommunityItem(1, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2 = GenerateSteamCommunityItem(2, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item3 = GenerateSteamCommunityItem(3, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item4X3 = GenerateSteamCommunityItem(4, 3, 570, Steam.Asset.EType.TradingCard);
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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item1,
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item2,
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item3
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CreateItem(1, 1),
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CreateItem(2, 1),
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CreateItem(3, 1)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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item1,
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item2,
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item3
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CreateItem(1, 1),
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CreateItem(2, 1),
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CreateItem(3, 1)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { item4X3 };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(4, 3) };
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameQuantityBadReject2() {
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Steam.Asset item1 = GenerateSteamCommunityItem(1, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2X2 = GenerateSteamCommunityItem(2, 2, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item3X3 = GenerateSteamCommunityItem(3, 3, 570, Steam.Asset.EType.TradingCard);
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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item1,
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item2X2
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CreateItem(1, 1),
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CreateItem(2, 2)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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item1,
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item2X2
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CreateItem(1, 1),
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CreateItem(2, 2)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { item3X3 };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(3, 3) };
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameQuantityNeutralAccept() {
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Steam.Asset item1 = GenerateSteamCommunityItem(1, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item1X2 = GenerateSteamCommunityItem(1, 2, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2 = GenerateSteamCommunityItem(2, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item3X2 = GenerateSteamCommunityItem(3, 2, 570, Steam.Asset.EType.TradingCard);
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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item1X2,
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item2
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CreateItem(1, 2),
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CreateItem(2, 1)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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item1,
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item2
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CreateItem(1, 1),
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CreateItem(2, 1)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { item3X2 };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(3, 2) };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameSingleTypeBadReject() {
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Steam.Asset item1 = GenerateSteamCommunityItem(1, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2 = GenerateSteamCommunityItem(2, 1, 570, Steam.Asset.EType.TradingCard);
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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item1,
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item2
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CreateItem(1, 1),
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CreateItem(2, 1)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { item1 };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { item2 };
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(1, 1) };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(2, 1) };
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameSingleTypeBadWithOverpayingReject() {
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Steam.Asset item1 = GenerateSteamCommunityItem(1, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item1X2 = GenerateSteamCommunityItem(1, 2, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2 = GenerateSteamCommunityItem(2, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2X2 = GenerateSteamCommunityItem(2, 2, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item3 = GenerateSteamCommunityItem(3, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item3X2 = GenerateSteamCommunityItem(3, 2, 570, Steam.Asset.EType.TradingCard);
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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item1X2,
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item2X2,
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item3X2
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CreateItem(1, 2),
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CreateItem(2, 2),
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CreateItem(3, 2)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { item2 };
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(2, 1) };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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item1,
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item3
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CreateItem(1, 1),
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CreateItem(3, 1)
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};
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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@ -305,64 +237,48 @@ namespace ArchiSteamFarm.Tests {
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[TestMethod]
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public void SingleGameSingleTypeBigDifferenceAccept() {
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Steam.Asset item2X1 = GenerateSteamCommunityItem(2, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2X5 = GenerateSteamCommunityItem(2, 5, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item3X1 = GenerateSteamCommunityItem(3, 1, 570, Steam.Asset.EType.TradingCard);
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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item2X5,
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item3X1
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CreateItem(1, 1),
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CreateItem(2, 5),
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CreateItem(3, 1)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { item2X1 };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { item3X1 };
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(2, 1) };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(3, 1) };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameSingleTypeGoodAccept() {
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Steam.Asset item1 = GenerateSteamCommunityItem(1, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item1X2 = GenerateSteamCommunityItem(1, 2, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2 = GenerateSteamCommunityItem(2, 1, 570, Steam.Asset.EType.TradingCard);
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> { item1X2 };
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { item1 };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { item2 };
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> { CreateItem(1, 2) };
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(1, 1) };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(2, 1) };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameSingleTypeNeutralAccept() {
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Steam.Asset item1 = GenerateSteamCommunityItem(1, 1, 570, Steam.Asset.EType.TradingCard);
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Steam.Asset item2 = GenerateSteamCommunityItem(2, 1, 570, Steam.Asset.EType.TradingCard);
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|
||||
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> { item1 };
|
||||
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { item1 };
|
||||
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { item2 };
|
||||
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> { CreateItem(1, 1) };
|
||||
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(1, 1) };
|
||||
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(2, 1) };
|
||||
|
||||
Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameSingleTypeNeutralWithOverpayingAccept() {
|
||||
Steam.Asset item1 = GenerateSteamCommunityItem(1, 1, 570, Steam.Asset.EType.TradingCard);
|
||||
Steam.Asset item1X2 = GenerateSteamCommunityItem(1, 2, 570, Steam.Asset.EType.TradingCard);
|
||||
Steam.Asset item2 = GenerateSteamCommunityItem(2, 1, 570, Steam.Asset.EType.TradingCard);
|
||||
Steam.Asset item2X2 = GenerateSteamCommunityItem(2, 2, 570, Steam.Asset.EType.TradingCard);
|
||||
Steam.Asset item3 = GenerateSteamCommunityItem(3, 1, 570, Steam.Asset.EType.TradingCard);
|
||||
|
||||
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
|
||||
item1X2,
|
||||
item2X2
|
||||
CreateItem(1, 2),
|
||||
CreateItem(2, 2)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { item2 };
|
||||
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(2, 1) };
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
|
||||
item1,
|
||||
item3
|
||||
CreateItem(1, 1),
|
||||
CreateItem(3, 1)
|
||||
};
|
||||
|
||||
Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
|
||||
|
@ -379,6 +295,6 @@ namespace ArchiSteamFarm.Tests {
|
|||
return (bool) method.Invoke(null, new object[] { inventory, itemsToGive, itemsToReceive });
|
||||
}
|
||||
|
||||
private static Steam.Asset GenerateSteamCommunityItem(ulong classID, uint amount, uint realAppID, Steam.Asset.EType type) => new Steam.Asset(Steam.Asset.SteamAppID, Steam.Asset.SteamCommunityContextID, classID, amount, realAppID, type);
|
||||
private static Steam.Asset CreateItem(ulong classID, uint amount, uint realAppID = Steam.Asset.SteamAppID, Steam.Asset.EType type = Steam.Asset.EType.TradingCard) => new Steam.Asset(Steam.Asset.SteamAppID, Steam.Asset.SteamCommunityContextID, classID, amount, realAppID, type);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue