diff --git a/ArchiSteamFarm.Tests/ConcurrentTests.cs b/ArchiSteamFarm.Tests/ConcurrentTests.cs new file mode 100644 index 000000000..35e26f014 --- /dev/null +++ b/ArchiSteamFarm.Tests/ConcurrentTests.cs @@ -0,0 +1,93 @@ +// ---------------------------------------------------------------------------------------------- +// _ _ _ ____ _ _____ +// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ +// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ +// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | | +// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_| +// ---------------------------------------------------------------------------------------------- +// | +// Copyright 2015-2024 Ɓukasz "JustArchi" Domeradzki +// Contact: JustArchi@JustArchi.net +// | +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// | +// http://www.apache.org/licenses/LICENSE-2.0 +// | +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System.Collections.Concurrent; +using System.Collections.Generic; +using System.Linq; +using ArchiSteamFarm.Collections; +using ArchiSteamFarm.Core; +using Microsoft.VisualStudio.TestTools.UnitTesting; + +namespace ArchiSteamFarm.Tests; + +#pragma warning disable CA1812 // False positive, the class is used during MSTest +[TestClass] +internal sealed class ConcurrentTests { + [TestMethod] + internal void ConcurrentDictionarySupportsWritingDuringLinq() { + ConcurrentDictionary collection = []; + + for (byte i = 0; i < 10; i++) { + collection.TryAdd(i, true); + } + + Utilities.InBackground( + () => { + for (ushort i = 10; i < ushort.MaxValue; i++) { + collection.TryAdd(i, true); + } + }, true + ); + + foreach (KeyValuePair _ in collection.AsLinqThreadSafeEnumerable().OrderBy(static entry => entry.Key)) { } + } + + [TestMethod] + internal void ConcurrentHashSetSupportsWritingDuringLinq() { + ConcurrentHashSet collection = []; + + for (byte i = 0; i < 10; i++) { + collection.Add(i); + } + + Utilities.InBackground( + () => { + for (ushort i = 10; i < ushort.MaxValue; i++) { + collection.Add(i); + } + }, true + ); + + foreach (ushort _ in collection.AsLinqThreadSafeEnumerable().OrderBy(static entry => entry)) { } + } + + [TestMethod] + internal void ConcurrentListSupportsWritingDuringLinq() { + ConcurrentList collection = []; + + for (byte i = 0; i < 10; i++) { + collection.Add(i); + } + + Utilities.InBackground( + () => { + for (ushort i = 10; i < ushort.MaxValue; i++) { + collection.Add(i); + } + }, true + ); + + foreach (ushort _ in collection.AsLinqThreadSafeEnumerable().OrderBy(static entry => entry)) { } + } +} +#pragma warning restore CA1812 // False positive, the class is used during MSTest diff --git a/ArchiSteamFarm/Core/Utilities.cs b/ArchiSteamFarm/Core/Utilities.cs index c2a8801e3..314a8368f 100644 --- a/ArchiSteamFarm/Core/Utilities.cs +++ b/ArchiSteamFarm/Core/Utilities.cs @@ -55,6 +55,14 @@ public static class Utilities { private static readonly FrozenSet DirectorySeparators = new HashSet(2) { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }.ToFrozenSet(); + [PublicAPI] + public static IEnumerable AsLinqThreadSafeEnumerable(this IEnumerable enumerable) { + ArgumentNullException.ThrowIfNull(enumerable); + + // See: https://github.com/dotnet/runtime/discussions/50687 + return enumerable.Select(static entry => entry); + } + [PublicAPI] public static string GenerateChecksumFor(byte[] source) { ArgumentNullException.ThrowIfNull(source); diff --git a/ArchiSteamFarm/Steam/Bot.cs b/ArchiSteamFarm/Steam/Bot.cs index 185f59b81..8e5755d87 100644 --- a/ArchiSteamFarm/Steam/Bot.cs +++ b/ArchiSteamFarm/Steam/Bot.cs @@ -572,7 +572,7 @@ public sealed class Bot : IAsyncDisposable, IDisposable { case "@ALL": case SharedInfo.ASF: // We can return the result right away, as all bots have been matched already - return Bots.OrderBy(static bot => bot.Key, BotsComparer).Select(static bot => bot.Value).ToHashSet(); + return Bots.AsLinqThreadSafeEnumerable().OrderBy(static bot => bot.Key, BotsComparer).Select(static bot => bot.Value).ToHashSet(); case "@FARMING": IEnumerable farmingBots = Bots.Where(static bot => bot.Value.CardsFarmer.NowFarming).OrderBy(static bot => bot.Key, BotsComparer).Select(static bot => bot.Value); result.UnionWith(farmingBots); @@ -604,7 +604,7 @@ public sealed class Bot : IAsyncDisposable, IDisposable { switch (botRange.Length) { case 1: // Either bot.. or ..bot - IEnumerable query = Bots.OrderBy(static bot => bot.Key, BotsComparer).Select(static bot => bot.Value); + IEnumerable query = Bots.AsLinqThreadSafeEnumerable().OrderBy(static bot => bot.Key, BotsComparer).Select(static bot => bot.Value); query = botName.StartsWith("..", StringComparison.Ordinal) ? query.TakeWhile(bot => bot != firstBot) : query.SkipWhile(bot => bot != firstBot); @@ -620,7 +620,7 @@ public sealed class Bot : IAsyncDisposable, IDisposable { Bot? lastBot = GetBot(botRange[1]); if ((lastBot != null) && (BotsComparer.Compare(firstBot.BotName, lastBot.BotName) <= 0)) { - foreach (Bot bot in Bots.OrderBy(static bot => bot.Key, BotsComparer).Select(static bot => bot.Value).SkipWhile(bot => bot != firstBot).TakeWhile(bot => bot != lastBot)) { + foreach (Bot bot in Bots.AsLinqThreadSafeEnumerable().OrderBy(static bot => bot.Key, BotsComparer).Select(static bot => bot.Value).SkipWhile(bot => bot != firstBot).TakeWhile(bot => bot != lastBot)) { result.Add(bot); } @@ -1331,7 +1331,7 @@ public sealed class Bot : IAsyncDisposable, IDisposable { return targetBot; } - return Bots.OrderBy(static bot => bot.Key, BotsComparer).Select(static bot => bot.Value).FirstOrDefault(); + return Bots.AsLinqThreadSafeEnumerable().OrderBy(static bot => bot.Key, BotsComparer).Select(static bot => bot.Value).FirstOrDefault(); } internal Task?> GetMarketableAppIDs() => ArchiWebHandler.GetAppList(); diff --git a/ArchiSteamFarm/Steam/Cards/CardsFarmer.cs b/ArchiSteamFarm/Steam/Cards/CardsFarmer.cs index e341cd216..41eb7bc29 100644 --- a/ArchiSteamFarm/Steam/Cards/CardsFarmer.cs +++ b/ArchiSteamFarm/Steam/Cards/CardsFarmer.cs @@ -811,7 +811,7 @@ public sealed class CardsFarmer : IAsyncDisposable, IDisposable { // In order to maximize efficiency, we'll take games that are closest to our HoursPlayed first // We must call ToList() here as we can't remove items while enumerating - foreach (Game game in GamesToFarm.OrderByDescending(static game => game.HoursPlayed).ToList()) { + foreach (Game game in GamesToFarm.AsLinqThreadSafeEnumerable().OrderByDescending(static game => game.HoursPlayed).ToList()) { if (!await IsPlayableGame(game).ConfigureAwait(false)) { GamesToFarm.Remove(game); @@ -1423,7 +1423,7 @@ public sealed class CardsFarmer : IAsyncDisposable, IDisposable { private async Task SortGamesToFarm() { // Put priority idling appIDs on top - IOrderedEnumerable orderedGamesToFarm = GamesToFarm.OrderByDescending(game => Bot.IsPriorityIdling(game.AppID)); + IOrderedEnumerable orderedGamesToFarm = GamesToFarm.AsLinqThreadSafeEnumerable().OrderByDescending(game => Bot.IsPriorityIdling(game.AppID)); foreach (BotConfig.EFarmingOrder farmingOrder in Bot.BotConfig.FarmingOrders) { switch (farmingOrder) {