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https://github.com/JustArchiNET/ArchiSteamFarm
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Add TargetBotNotConnected string (#919)
* Add TargetBotNotConnected string * Fix encoding
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parent
3417c57ec7
commit
526a38a840
3 changed files with 215 additions and 203 deletions
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@ -3,16 +3,16 @@
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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//
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//
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// Copyright 2015-2018 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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//
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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@ -632,7 +632,7 @@ namespace ArchiSteamFarm {
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}
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if (!targetBot.IsConnectedAndLoggedOn) {
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return FormatBotResponse(Strings.BotNotConnected);
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return FormatBotResponse(Strings.TargetBotNotConnected);
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}
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(bool success, string output) = await Bot.Actions.SendTradeOffer(appID, contextID, targetBot.SteamID).ConfigureAwait(false);
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@ -2128,7 +2128,7 @@ namespace ArchiSteamFarm {
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}
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if (!targetBot.IsConnectedAndLoggedOn) {
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return FormatBotResponse(Strings.BotNotConnected);
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return FormatBotResponse(Strings.TargetBotNotConnected);
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}
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if (targetBot.SteamID == Bot.SteamID) {
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@ -2171,7 +2171,7 @@ namespace ArchiSteamFarm {
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}
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if (!targetBot.IsConnectedAndLoggedOn) {
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return FormatBotResponse(Strings.BotNotConnected);
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return FormatBotResponse(Strings.TargetBotNotConnected);
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}
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if (targetBot.SteamID == Bot.SteamID) {
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345
ArchiSteamFarm/Localization/Strings.Designer.cs
generated
345
ArchiSteamFarm/Localization/Strings.Designer.cs
generated
File diff suppressed because it is too large
Load diff
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@ -1,17 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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@ -26,36 +26,36 @@
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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@ -658,4 +658,7 @@ StackTrace:
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<value>Workaround for {0} bug has been triggered.</value>
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<comment>{0} will be replaced by the bug's name provided by ASF</comment>
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</data>
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</root>
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<data name="TargetBotNotConnected" xml:space="preserve">
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<value>Target bot instance is not connected!</value>
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</data>
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</root>
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