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https://github.com/JustArchiNET/ArchiSteamFarm
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4 changed files with 38 additions and 30 deletions
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@ -76,6 +76,7 @@ namespace ArchiSteamFarm {
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private readonly ConcurrentHashSet<uint> OwnedPackageIDs = new ConcurrentHashSet<uint>();
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private readonly string SentryFile;
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private readonly Statistics Statistics;
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private readonly SteamApps SteamApps;
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private readonly SteamClient SteamClient;
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private readonly ConcurrentHashSet<ulong> SteamFamilySharingIDs = new ConcurrentHashSet<ulong>();
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@ -203,6 +204,10 @@ namespace ArchiSteamFarm {
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Trading = new Trading(this);
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if (Program.GlobalConfig.Statistics) {
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Statistics = new Statistics(this);
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}
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HeartBeatTimer = new Timer(async e => await HeartBeat().ConfigureAwait(false), null, TimeSpan.FromMinutes(1) + TimeSpan.FromMinutes(0.2 * Bots.Count), // Delay
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TimeSpan.FromMinutes(1) // Period
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);
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@ -665,9 +670,7 @@ namespace ArchiSteamFarm {
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try {
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await SteamApps.PICSGetProductInfo(0, null);
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if (Program.GlobalConfig.Statistics) {
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Statistics.OnHeartBeat(this).Forget();
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}
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Statistics?.OnHeartBeat().Forget();
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} catch {
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if (!IsConnectedAndLoggedOn || (HeartBeatFailures == byte.MaxValue)) {
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return;
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@ -1212,10 +1215,7 @@ namespace ArchiSteamFarm {
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}).Forget();
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}
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if (Program.GlobalConfig.Statistics) {
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Statistics.OnLoggedOn(this).Forget();
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}
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Statistics?.OnLoggedOn().Forget();
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Trading.CheckTrades().Forget();
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break;
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case EResult.InvalidPassword:
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@ -1324,9 +1324,7 @@ namespace ArchiSteamFarm {
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if (callback.FriendID == SteamClient.SteamID) {
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Events.OnPersonaState(this, callback);
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if (Program.GlobalConfig.Statistics) {
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Statistics.OnPersonaState(this, callback).Forget();
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}
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Statistics?.OnPersonaState(callback).Forget();
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} else if ((callback.FriendID == LibraryLockedBySteamID) && (callback.GameID == 0)) {
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LibraryLockedBySteamID = 0;
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CheckOccupationStatus();
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@ -28,45 +28,55 @@ using System.Threading.Tasks;
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using SteamKit2;
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namespace ArchiSteamFarm {
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internal static class Statistics {
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internal static async Task OnHeartBeat(Bot bot) {
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internal sealed class Statistics {
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private const byte MinHeartBeatTTL = 5; // Minimum amount of minutes we must wait before sending next HeartBeat
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private readonly Bot Bot;
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private DateTime LastHeartBeat = DateTime.MinValue;
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internal Statistics(Bot bot) {
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if (bot == null) {
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ASF.ArchiLogger.LogNullError(nameof(bot));
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throw new ArgumentNullException(nameof(bot));
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}
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Bot = bot;
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}
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internal async Task OnHeartBeat() {
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if (DateTime.Now < LastHeartBeat.AddMinutes(MinHeartBeatTTL)) {
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return;
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}
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const string request = SharedInfo.StatisticsServer + "/api/HeartBeat";
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Dictionary<string, string> data = new Dictionary<string, string>(1) {
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{ "SteamID", bot.SteamID.ToString() }
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{ "SteamID", Bot.SteamID.ToString() }
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};
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// We don't need retry logic here
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await Program.WebBrowser.UrlPost(request, data).ConfigureAwait(false);
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if (await Program.WebBrowser.UrlPost(request, data).ConfigureAwait(false)) {
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LastHeartBeat = DateTime.Now;
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}
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}
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internal static async Task OnLoggedOn(Bot bot) {
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if (bot == null) {
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ASF.ArchiLogger.LogNullError(nameof(bot));
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return;
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}
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await bot.ArchiWebHandler.JoinGroup(SharedInfo.ASFGroupSteamID).ConfigureAwait(false);
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internal async Task OnLoggedOn() {
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await Bot.ArchiWebHandler.JoinGroup(SharedInfo.ASFGroupSteamID).ConfigureAwait(false);
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const string request = SharedInfo.StatisticsServer + "/api/LoggedOn";
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Dictionary<string, string> data = new Dictionary<string, string>(4) {
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{ "SteamID", bot.SteamID.ToString() },
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{ "HasMobileAuthenticator", bot.HasMobileAuthenticator ? "1" : "0" },
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{ "SteamTradeMatcher", bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.SteamTradeMatcher) ? "1" : "0" },
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{ "MatchEverything", bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.MatchEverything) ? "1" : "0" }
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{ "SteamID", Bot.SteamID.ToString() },
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{ "HasMobileAuthenticator", Bot.HasMobileAuthenticator ? "1" : "0" },
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{ "SteamTradeMatcher", Bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.SteamTradeMatcher) ? "1" : "0" },
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{ "MatchEverything", Bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.MatchEverything) ? "1" : "0" }
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};
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// We don't need retry logic here
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await Program.WebBrowser.UrlPost(request, data).ConfigureAwait(false);
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}
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internal static async Task OnPersonaState(Bot bot, SteamFriends.PersonaStateCallback callback) {
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if ((bot == null) || (callback == null)) {
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ASF.ArchiLogger.LogNullError(nameof(bot) + " || " + nameof(callback));
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internal async Task OnPersonaState(SteamFriends.PersonaStateCallback callback) {
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if (callback == null) {
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ASF.ArchiLogger.LogNullError(nameof(callback));
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return;
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}
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@ -74,7 +84,7 @@ namespace ArchiSteamFarm {
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const string request = SharedInfo.StatisticsServer + "/api/PersonaState";
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Dictionary<string, string> data = new Dictionary<string, string>(2) {
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{ "SteamID", bot.SteamID.ToString() },
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{ "SteamID", Bot.SteamID.ToString() },
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{ "AvatarHash", avatarHash }
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};
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resources/Statistics.mwb.bak
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resources/Statistics.mwb.bak
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