Get rid of ILMerge, use more friendly ILBundle

This commit is contained in:
JustArchi 2015-12-19 08:22:17 +01:00
parent c09af9b937
commit 43264e77b2
11 changed files with 153 additions and 3 deletions

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@ -93,6 +93,7 @@
<Compile Include="CardsFarmer.cs" />
<Compile Include="CMsgClientClanInviteAction.cs" />
<Compile Include="Debugging.cs" />
<Compile Include="ILBundle.cs" />
<Compile Include="Logging.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
@ -104,6 +105,7 @@
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="ILBundle.targets" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
@ -141,12 +143,12 @@
<PropertyGroup>
<PostBuildEvent Condition=" '$(OS)' != 'Unix' ">if $(ConfigurationName) == Release (
mkdir "$(TargetDir)out" "$(TargetDir)out\config"
copy "$(TargetDir)$(TargetName).exe" "$(TargetDir)out\ASF.exe"
copy "$(TargetDir)config\example.xml" "$(TargetDir)out\config"
copy "$(TargetDir)config\minimal.xml" "$(TargetDir)out\config"
"$(SolutionDir)tools\ILMerge.exe" /out:"$(TargetDir)out\ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll" /target:exe /targetplatform:v4,C:\Windows\Microsoft.NET\Framework64\v4.0.30319 /wildcards
del "$(TargetDir)out\ASF.pdb"
)</PostBuildEvent>
</PropertyGroup>
<Import Project="ILBundle.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">

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@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace ArchiSteamFarm {
public static class ILBundle {
public static List<string> ResourceNames = new List<string>();
public static Assembly ExecutingAssembly;
static ILBundle() {
ExecutingAssembly = Assembly.GetExecutingAssembly();
ResourceNames = ExecutingAssembly.GetManifestResourceNames().Where(n => n.EndsWith(".dll") || n.EndsWith(".exe")).ToList();
}
public static void RegisterAssemblyResolver() {
AppDomain.CurrentDomain.AssemblyResolve += (s, assembly) => {
var assemblyName = new AssemblyName(assembly.Name);
var paths = new List<string>{
string.Format("{0}.dll", assemblyName.Name),
string.Format("{0}.exe", assemblyName.Name)
};
foreach (var path in paths) {
if (ResourceNames.Contains(path)) {
using (var stream = ExecutingAssembly.GetManifestResourceStream(path)) {
if (stream == null)
return null;
var bytes = new byte[stream.Length];
stream.Read(bytes, 0, bytes.Length);
try {
return Assembly.Load(bytes);
} catch (Exception ex) {
System.Diagnostics.Debug.Print("Failed to load: {0}, Exception: {1}", path, ex.Message);
}
}
}
}
return null;
};
}
}
}

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@ -0,0 +1,9 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="AfterResolveReferences">
<ItemGroup>
<EmbeddedResource Include="@(ReferenceCopyLocalPaths)" Condition="'%(ReferenceCopyLocalPaths.Extension)' == '.dll'">
<LogicalName>%(ReferenceCopyLocalPaths.DestinationSubDirectory)%(ReferenceCopyLocalPaths.Filename)%(ReferenceCopyLocalPaths.Extension)</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Target>
</Project>

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@ -53,7 +53,6 @@ namespace ArchiSteamFarm {
private static readonly string ExecutablePath = Assembly.Location;
private static readonly AssemblyName AssemblyName = Assembly.GetName();
private static readonly object ConsoleLock = new object();
//private static readonly string ExeName = AssemblyName.Name + ".exe";
internal static readonly uint UniqueID = (uint) Utilities.Random.Next();
internal static readonly string Version = AssemblyName.Version.ToString();
@ -159,6 +158,7 @@ namespace ArchiSteamFarm {
private static void Main(string[] args) {
Logging.LogGenericInfo("Main", "Archi's Steam Farm, version " + Version);
ILBundle.RegisterAssemblyResolver();
InitServices();
Task.Run(async () => await CheckForUpdate().ConfigureAwait(false)).Wait();

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@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="HtmlAgilityPack" version="1.4.9" targetFramework="net45" />
<package id="ILBundle" version="1.0.0.14" targetFramework="net452" />
<package id="Newtonsoft.Json" version="8.0.1-beta3" targetFramework="net45" />
<package id="protobuf-net" version="2.0.0.668" targetFramework="net45" />
<package id="SteamKit2" version="1.6.5" targetFramework="net45" />

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace $rootnamespace$
{
public static class ILBundle
{
public static List<String> ResourceNames = new List<string>();
public static Assembly ExecutingAssembly;
static ILBundle()
{
ExecutingAssembly = Assembly.GetExecutingAssembly();
ResourceNames = ExecutingAssembly.GetManifestResourceNames().Where(n => n.EndsWith(".dll") || n.EndsWith(".exe")).ToList();
}
public static void RegisterAssemblyResolver()
{
AppDomain.CurrentDomain.AssemblyResolve += (s, assembly) =>
{
var assemblyName = new AssemblyName(assembly.Name);
var paths = new List<string>{
string.Format("{0}.dll", assemblyName.Name),
string.Format("{0}.exe", assemblyName.Name)
};
foreach(var path in paths)
{
if (ResourceNames.Contains(path))
{
using (var stream = ExecutingAssembly.GetManifestResourceStream(path))
{
if (stream == null)
return null;
var bytes = new byte[stream.Length];
stream.Read(bytes, 0, bytes.Length);
try
{
return Assembly.Load(bytes);
}
catch (Exception ex)
{
System.Diagnostics.Debug.Print("Failed to load: {0}, Exception: {1}", path, ex.Message);
}
}
}
}
return null;
};
}
}
}

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@ -0,0 +1,9 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="AfterResolveReferences">
<ItemGroup>
<EmbeddedResource Include="@(ReferenceCopyLocalPaths)" Condition="'%(ReferenceCopyLocalPaths.Extension)' == '.dll'">
<LogicalName>%(ReferenceCopyLocalPaths.DestinationSubDirectory)%(ReferenceCopyLocalPaths.Filename)%(ReferenceCopyLocalPaths.Extension)</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Target>
</Project>

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@ -0,0 +1,11 @@
#http://blogs.clariusconsulting.net/kzu/how-to-add-an-msbuild-import-to-a-project-on-nuget-install/
param($installPath, $toolsPath, $package, $project)
# Need to load MSBuild assembly if its not loaded yet.
Add-Type -AssemblyName 'Microsoft.Build, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
# Grab the loaded MSBuild project for the project
$msbuild = [Microsoft.Build.Evaluation.ProjectCollection]::GlobalProjectCollection.GetLoadedProjects($project.FullName) | Select-Object -First 1
$importToRemove = $msbuild.Xml.Imports | Where-Object { $_.Project.Endswith('ILBundle.targets') }
# Remove the import and save the project
$msbuild.Xml.RemoveChild($importToRemove) | out-null
$project.Save()

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@ -0,0 +1,17 @@
# http://blogs.clariusconsulting.net/kzu/how-to-add-an-msbuild-import-to-a-project-on-nuget-install/
param($installPath, $toolsPath, $package, $project)
# This is the MSBuild targets file to add
$targetsFile = [System.IO.Path]::Combine([System.IO.Path]::GetDirectoryName($project.FileName), 'ILBundle.targets')
# Need to load MSBuild assembly if it's not loaded yet.
Add-Type -AssemblyName 'Microsoft.Build, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
# Grab the loaded MSBuild project for the project
$msbuild = [Microsoft.Build.Evaluation.ProjectCollection]::GlobalProjectCollection.GetLoadedProjects($project.FullName) | Select-Object -First 1
# Make the path to the targets file relative.
$projectUri = new-object Uri('file://' + $project.FullName)
$targetUri = new-object Uri('file://' + $targetsFile)
$relativePath = $projectUri.MakeRelativeUri($targetUri).ToString().Replace([System.IO.Path]::AltDirectorySeparatorChar, [System.IO.Path]::DirectorySeparatorChar)
# Add the import and save the project
$msbuild.Xml.AddImport($relativePath) | out-null
$project.Save()

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