Restructurize

This commit is contained in:
JustArchi 2016-04-13 21:20:21 +02:00
parent fb350fe792
commit 2b28f01b1c
26 changed files with 6971 additions and 885 deletions

View file

@ -12,7 +12,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConfigGenerator", "ConfigGe
{35AF7887-08B9-40E8-A5EA-797D8B60B30C} = {35AF7887-08B9-40E8-A5EA-797D8B60B30C}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gui2", "WcfClientGui\Gui2.csproj", "{599121A9-5887-4522-A3D6-61470B90BAD4}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GUI", "GUI\GUI.csproj", "{599121A9-5887-4522-A3D6-61470B90BAD4}"
ProjectSection(ProjectDependencies) = postProject
{35AF7887-08B9-40E8-A5EA-797D8B60B30C} = {35AF7887-08B9-40E8-A5EA-797D8B60B30C}
EndProjectSection

View file

@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ArchiSteamFarm")]
[assembly: AssemblyCopyright("Copyright © Łukasz Domeradzki 2015-2016")]
[assembly: AssemblyCopyright("Copyright © ArchiSteamFarm 2015-2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

View file

@ -104,12 +104,12 @@
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
"$(SolutionDir)tools\ILRepack\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
del "$(SolutionDir)out\ASF-GUI.exe.config"
"$(SolutionDir)tools\ILRepack\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF-ConfigGenerator.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
del "$(SolutionDir)out\ASF-ConfigGenerator.exe.config"
</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' == 'Unix' AND '$(ConfigurationName)' == 'Release' ">
mono -O=all "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
rm "$(SolutionDir)out/ASF-GUI.exe.config"
mono -O=all "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-ConfigGenerator.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
rm "$(SolutionDir)out/ASF-ConfigGenerator.exe.config"
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View file

@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ConfigGenerator")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyCopyright("Copyright © ArchiSteamFarm 2015-2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

View file

@ -1,33 +1,28 @@
namespace Gui2
{
partial class Form1
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
namespace GUI {
partial class Form1 {
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent() {
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
this.button5 = new System.Windows.Forms.Button();
@ -467,7 +462,7 @@
this.Controls.Add(this.checkBox3);
this.Controls.Add(this.checkBox2);
this.Controls.Add(this.checkBox1);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Icon = ((System.Drawing.Icon) (resources.GetObject("$this.Icon")));
this.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.Name = "Form1";
this.Text = "Form1";
@ -475,44 +470,44 @@
this.ResumeLayout(false);
this.PerformLayout();
}
}
#endregion
#endregion
private System.Windows.Forms.Button button5;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.ComboBox comboBox1;
private System.Windows.Forms.CheckBox checkBox3;
private System.Windows.Forms.CheckBox checkBox2;
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.TextBox textBox3;
private System.Windows.Forms.NotifyIcon ASFGUI;
private System.Windows.Forms.CheckBox checkBox4;
private System.Windows.Forms.Button button6;
private System.Windows.Forms.Button button7;
private System.Windows.Forms.Button button8;
private System.Windows.Forms.Button button9;
private System.Windows.Forms.Button button10;
private System.Windows.Forms.Button button11;
private System.Windows.Forms.Button button12;
private System.Windows.Forms.Button button13;
private System.Windows.Forms.Button button14;
private System.Windows.Forms.Button button15;
private System.Windows.Forms.Button button16;
private System.Windows.Forms.Button button17;
private System.Windows.Forms.Button button18;
private System.Windows.Forms.Button button19;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Button button20;
private System.Windows.Forms.Label label5;
}
private System.Windows.Forms.Button button5;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.ComboBox comboBox1;
private System.Windows.Forms.CheckBox checkBox3;
private System.Windows.Forms.CheckBox checkBox2;
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.TextBox textBox3;
private System.Windows.Forms.NotifyIcon ASFGUI;
private System.Windows.Forms.CheckBox checkBox4;
private System.Windows.Forms.Button button6;
private System.Windows.Forms.Button button7;
private System.Windows.Forms.Button button8;
private System.Windows.Forms.Button button9;
private System.Windows.Forms.Button button10;
private System.Windows.Forms.Button button11;
private System.Windows.Forms.Button button12;
private System.Windows.Forms.Button button13;
private System.Windows.Forms.Button button14;
private System.Windows.Forms.Button button15;
private System.Windows.Forms.Button button16;
private System.Windows.Forms.Button button17;
private System.Windows.Forms.Button button18;
private System.Windows.Forms.Button button19;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Button button20;
private System.Windows.Forms.Label label5;
}
}

302
GUI/Form1.cs Normal file
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@ -0,0 +1,302 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Florian "KlappPC" Lang
Contact: ichhoeremusik@gmx.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Drawing;
using System.Windows.Forms;
using System.ServiceModel;
namespace GUI {
public partial class Form1 : Form {
private bool safeMode = false;
private bool sendAll = false;
private bool sendAny = true;
private bool sendOne = false;
private string botName = "";
string[] botList;
private string URL = "";
ServerProcess proc;
private Client Client;
public Form1() {
InitializeComponent();
// So either the ASF.exe is in the same directory, or we assume development environment.
if (System.IO.File.Exists("ASF.exe")) {
proc = new ServerProcess("ASF.exe", "--server", textBox2);
} else {
proc = new ServerProcess("../../../ArchiSteamFarm/bin/Release/ArchiSteamFarm.exe", "--server", textBox2);
}
proc.Start();
}
protected override void OnFormClosing(FormClosingEventArgs e) {
proc.Stop();
base.OnFormClosing(e);
}
/**
* Sends a single command. can be lead by a ! but it does not have to.
*/
private string sendCommand(string command) {
if (command.StartsWith("!")) {
command = command.Substring(1);
}
if (Client == null) {
Client = new Client(new BasicHttpBinding(), new EndpointAddress(URL));
}
return Client.HandleCommand(command);
}
/**
* Maximize again when double clicked on tray icon
*/
private void ASFGUI_MouseDoubleClick(object sender, MouseEventArgs e) {
this.Show();
this.WindowState = FormWindowState.Normal;
}
private void Form1_Load(object sender, System.EventArgs e) {
this.Resize += new System.EventHandler(this.Form1_Resize);
textBox2.ScrollBars = ScrollBars.Vertical;
textBox1.ScrollBars = ScrollBars.Vertical;
checkBox4.Checked = true;
textBox3.Text = "http://localhost:1242/ASF";
URL = "http://localhost:1242/ASF";
textBox2.Anchor = (AnchorStyles.Right | AnchorStyles.Left);
}
/**
* Minimize to tray instead of taskbar
*/
private void Form1_Resize(object sender, EventArgs e) {
if (FormWindowState.Minimized == this.WindowState) {
ASFGUI.Visible = true;
this.Hide();
} else if (FormWindowState.Normal == this.WindowState) {
ASFGUI.Visible = false;
}
}
/**
* generate a command from a simple command
* That means, adds a botName or makes multiple commands for multiple bots.
*/
private string generateCommand(string command, string arg = "") {
if (sendOne)
return command + " " + botName + " " + arg;
if (sendAll) {
string ret = "";
foreach (string str in botList) {
ret = ret + command + " " + str + " " + arg + "\r\n";
}
return ret;
}
return command + arg;
}
/**
* One of the simple buttons got pressed
*/
private void buttonPressed(string command) {
textBox1.Text = generateCommand(command);
if (!safeMode)
button1_Click(this, null);
}
/**
* One of the complicated buttons was pressed
* We get an argumentlist
*/
private void multiCommand(string command) {
if (sendAll)
return;
string[] arr = textBox1.Lines;
string cmd = "";
for (int i = 0; i < arr.Length; i++) {
if (!String.IsNullOrEmpty(arr[i].Trim())) {
cmd = cmd + generateCommand(command, arr[i].Trim()) + "\r\n";
}
}
textBox1.Text = cmd;
}
/**
* updates the WCF URL in case of custom URL
*/
private void textBox3_TextChanged(object sender, EventArgs e) {
URL = textBox3.Text;
}
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) {
botName = comboBox1.SelectedItem.ToString();
}
//Ok, radiobuttons would have been better I guess, to lazy to change now.
private void checkBox3_CheckedChanged(object sender, EventArgs e) {
//specific
if (checkBox3.Checked) {
sendAll = false;
sendAny = false;
sendOne = true;
checkBox2.Checked = false;
checkBox4.Checked = false;
}
}
private void checkBox2_CheckedChanged(object sender, EventArgs e) {
//all
if (checkBox2.Checked) {
sendAll = true;
sendAny = false;
sendOne = false;
checkBox3.Checked = false;
checkBox4.Checked = false;
}
}
private void checkBox4_CheckedChanged(object sender, EventArgs e) {
//any
if (checkBox4.Checked) {
sendAll = false;
sendAny = true;
sendOne = false;
checkBox2.Checked = false;
checkBox3.Checked = false;
}
}
private void checkBox1_CheckedChanged(object sender, EventArgs e) {
safeMode = checkBox1.Checked;
}
/**
* Send command button.
*/
private void button1_Click(object sender, System.EventArgs e) {
for (int i = 0; i < textBox1.Lines.Length; i++) {
string command = textBox1.Lines[i];
if (!String.IsNullOrEmpty(command.Trim())) {
sendCommand(command);
}
}
}
/**
* Update /Generate Botlist button
*/
private void button6_Click(object sender, EventArgs e) {
string ret = sendCommand("statusall");
string[] arr = ret.Split('\n');
int botAmount = Convert.ToInt16(arr[arr.Length - 1].Split('/')[1].Trim().Split(' ')[0]);
botList = new string[botAmount];
for (int i = 0; i < botAmount; i++) {
botList[i] = arr[arr.Length - 2 - i].Substring(3).Trim().Split(' ')[0];
}
comboBox1.Items.AddRange(botList);
}
//The Rest are simple buttons.
private void button3_Click(object sender, EventArgs e) {
multiCommand("redeem");
}
private void button2_Click(object sender, EventArgs e) {
textBox1.Text = generateCommand("loot");
if (!safeMode)
button1_Click(this, null);
}
private void button4_Click(object sender, EventArgs e) {
//2fa
textBox1.Text = generateCommand("2fa");
if (!safeMode)
button1_Click(this, null);
}
private void button5_Click(object sender, EventArgs e) {
buttonPressed("2faok");
}
private void button7_Click(object sender, EventArgs e) {
buttonPressed("2fano");
}
private void button8_Click(object sender, EventArgs e) {
if (sendAll)
return;
textBox1.Text = generateCommand("2faoff");
}
private void button9_Click(object sender, EventArgs e) {
textBox1.Text = "exit";
}
private void button10_Click(object sender, EventArgs e) {
buttonPressed("farm");
}
private void button11_Click(object sender, EventArgs e) {
buttonPressed("help");
}
private void button12_Click(object sender, EventArgs e) {
buttonPressed("start");
}
private void button13_Click(object sender, EventArgs e) {
buttonPressed("stop");
}
private void button14_Click(object sender, EventArgs e) {
buttonPressed("pause");
}
private void button15_Click(object sender, EventArgs e) {
buttonPressed("status");
}
private void button16_Click(object sender, EventArgs e) {
textBox1.Text = "statusall";
if (!safeMode)
button1_Click(this, null);
}
private void button17_Click(object sender, EventArgs e) {
multiCommand("owns");
}
private void button18_Click(object sender, EventArgs e) {
multiCommand("addlicense");
}
private void button19_Click(object sender, EventArgs e) {
multiCommand("play");
}
private void button20_Click(object sender, EventArgs e) {
textBox1.Text = "";
}
}
//############### After this point copied from Archie's WCF ###################
[ServiceContract]
interface IWCF {
[OperationContract]
string HandleCommand(string input);
}
class Client : ClientBase<IWCF>, IWCF {
internal Client(System.ServiceModel.Channels.Binding binding, EndpointAddress address) : base(binding, address) { }
public string HandleCommand(string input) {
try {
return Channel.HandleCommand(input);
} catch (Exception e) {
//Logging.LogGenericException(e);
return null;
}
}
}
}

84
GUI/Form2.Designer.cs generated Normal file
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@ -0,0 +1,84 @@
namespace GUI {
partial class Form2 {
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form2));
this.button1 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(134, 93);
this.button1.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(87, 28);
this.button1.TabIndex = 0;
this.button1.Text = "OK";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(12, 63);
this.textBox1.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(336, 20);
this.textBox1.TabIndex = 1;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(10, 7);
this.label1.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(35, 13);
this.label1.TabIndex = 2;
this.label1.Text = "label1";
//
// Form2
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(356, 132);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.button1);
this.Icon = ((System.Drawing.Icon) (resources.GetObject("$this.Icon")));
this.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.Name = "Form2";
this.Text = "Input";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label1;
}
}

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@ -24,25 +24,21 @@
using System;
using System.Windows.Forms;
namespace Gui2
{
/**
namespace GUI {
/**
* popup Message when Input is required
*/
public partial class Form2 : Form
{
ServerProcess proc;
public Form2(ServerProcess proc, string msg)
{
this.proc = proc;
InitializeComponent();
label1.Text = msg;
button1.DialogResult = DialogResult.OK;
}
public partial class Form2 : Form {
ServerProcess proc;
public Form2(ServerProcess proc, string msg) {
this.proc = proc;
InitializeComponent();
label1.Text = msg;
button1.DialogResult = DialogResult.OK;
}
private void button1_Click(object sender, EventArgs e)
{
proc.Write(textBox1.Text);
}
}
private void button1_Click(object sender, EventArgs e) {
proc.Write(textBox1.Text);
}
}
}

6293
GUI/Form2.resx Normal file

File diff suppressed because it is too large Load diff

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@ -7,8 +7,8 @@
<ProjectGuid>{599121A9-5887-4522-A3D6-61470B90BAD4}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Gui2</RootNamespace>
<AssemblyName>Gui2</AssemblyName>
<RootNamespace>GUI</RootNamespace>
<AssemblyName>GUI</AssemblyName>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<PublishUrl>publish\</PublishUrl>
@ -40,10 +40,11 @@
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
@ -53,9 +54,6 @@
<PropertyGroup>
<ApplicationIcon>cirno.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<StartupObject>Gui2.Program</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
@ -136,12 +134,12 @@
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
"$(SolutionDir)tools\ILRepack\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF-WCF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
del "$(SolutionDir)out\ASF-WCF.exe.config"
"$(SolutionDir)tools\ILRepack\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
del "$(SolutionDir)out\ASF-GUI.exe.config"
</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' == 'Unix' AND '$(ConfigurationName)' == 'Release' ">
mono -O=all "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-WCF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
rm "$(SolutionDir)out/ASF-WCF.exe.config"
mono -O=all "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
rm "$(SolutionDir)out/ASF-GUI.exe.config"
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

16
GUI/Program.cs Normal file
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@ -0,0 +1,16 @@
using System;
using System.Windows.Forms;
namespace GUI {
static class Program {
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main() {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

View file

@ -5,12 +5,12 @@ using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("Gui2")]
[assembly: AssemblyTitle("GUI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Gui2")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyProduct("GUI")]
[assembly: AssemblyCopyright("Copyright © ArchiSteamFarm 2015-2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

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@ -8,7 +8,7 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace Gui2.Properties {
namespace GUI.Properties {
using System;
@ -39,7 +39,7 @@ namespace Gui2.Properties {
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Gui2.Properties.Resources", typeof(Resources).Assembly);
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;

View file

@ -8,7 +8,7 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace Gui2.Properties {
namespace GUI.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]

180
GUI/ServerProcess.cs Normal file
View file

@ -0,0 +1,180 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Florian "KlappPC" Lang
Contact: ichhoeremusik@gmx.net
This file is mostly done by a friend who explicitly does not want to get mentioned in any way.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System.Threading;
using System.Diagnostics;
using System.Windows.Forms;
namespace GUI {
/*basically a class to run executables as controlled prozess in the background*/
public class ServerProcess {
//ASF.exe in our case
protected Process process;
//handling the output.
protected Thread outputThread;
protected bool stopping;
//the textbox from our Form, where we want to display output.
private TextBox output;
private object lockObj = new object();
/**
* New SeverProcess for filename with arguments and output to textBox.
* Console is hidden and IO redirected.
*/
public ServerProcess(string fileName, string argumants, TextBox textBox) {
output = textBox;
process = new System.Diagnostics.Process();
process.StartInfo.FileName = fileName;
process.StartInfo.Arguments = argumants;
process.StartInfo.UseShellExecute = false;
process.StartInfo.RedirectStandardInput = true;
process.StartInfo.RedirectStandardError = true;
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.CreateNoWindow = true;
}
//needed for realizing when input is needed.
private int dotcounter = 0;
/**
* I'm not quite happy with this. I could not figure a way to notice when input is required
* besides reading char by char and searching for keywords. Will stop working, if the "Please enter"
* lines gets changed.
* Only tested for "Enter Password."
*/
private void NewOutput(object sender, char e) {
MethodInvoker mi = delegate {
output.AppendText(e.ToString());
};
if (e == '.') {
dotcounter++;
} else if (e == ':') {
dotcounter = 3;
} else {
dotcounter = 0;
}
if (dotcounter == 3) {
string[] arr = output.Lines;
string str = arr[arr.Length - 1];
if (str.Contains("Hit enter")) {
str = arr[arr.Length - 2] + " | " + str;
Form f = new Form2(this, str);
f.ShowDialog();
mi = delegate { output.AppendText(e.ToString() + "\n"); };
}
if (str.Contains("Please enter")) {
Form f = new Form2(this, str);
f.ShowDialog();
mi = delegate { output.AppendText(e.ToString() + "\n"); };
}
dotcounter = 0;
}
output.Invoke(mi);
}
private void NewOutput(object sender, string e) {
MethodInvoker mi = delegate {
output.AppendText(e + "\n");
};
output.Invoke(mi);
}
private void printOutPut() {
char str;
int i;
string s;
while (!stopping) {
//thats ugly, but when using readline we can't catch input.
while (((i = process.StandardOutput.Read()) != 0)) {
str = System.Convert.ToChar(i);
NewOutput(this, str);
if (stopping)
break;
}
while (((s = process.StandardError.ReadLine()) != null)) {
NewOutput(this, s);
if (stopping)
break;
}
}
}
public void Write(string msg) {
process.StandardInput.WriteLine(msg);
process.StandardInput.Flush();
}
public void Stop() {
Thread stopThread = new Thread(StopProcess);
stopThread.Start();
}
private void StopProcess() {
if (process == null)
return;
stopping = true;
outputThread.Abort();
Thread.Sleep(1000);
if (process == null)
return;
if (process.HasExited)
process.Close();
else
process.Kill();
process = null;
}
/**
* starts the process and a second thread to listen for output.
*/
public void Start() {
outputThread = new Thread(printOutPut);
process.Start();
outputThread.Start();
}
public Process Process {
get {
return process;
}
}
}
}

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Before

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After

Width:  |  Height:  |  Size: 361 KiB

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@ -1,363 +0,0 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Florian "KlappPC" Lang
Contact: ichhoeremusik@gmx.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Drawing;
using System.Windows.Forms;
using System.ServiceModel;
namespace Gui2
{
public partial class Form1 : Form
{
private bool safeMode = false;
private bool sendAll = false;
private bool sendAny = true;
private bool sendOne = false;
private string botName = "";
string[] botList;
private string URL = "";
ServerProcess proc;
private Client Client;
public Form1()
{
InitializeComponent();
// So either the ASF.exe is in the same directory, or we assume development environment.
if (System.IO.File.Exists("ASF.exe"))
{
proc = new ServerProcess("ASF.exe", "--server", textBox2);
}
else
{
proc = new ServerProcess("../../../ArchiSteamFarm/bin/Release/ArchiSteamFarm.exe", "--server", textBox2);
}
proc.Start();
}
protected override void OnFormClosing(FormClosingEventArgs e)
{
proc.Stop();
base.OnFormClosing(e);
}
/**
* Sends a single command. can be lead by a ! but it does not have to.
*/
private string sendCommand(string command)
{
if (command.StartsWith("!"))
{
command=command.Substring(1);
}
if (Client == null)
{
Client = new Client(new BasicHttpBinding(), new EndpointAddress(URL));
}
return Client.HandleCommand(command);
}
/**
* Maximize again when double clicked on tray icon
*/
private void ASFGUI_MouseDoubleClick(object sender, MouseEventArgs e)
{
this.Show();
this.WindowState = FormWindowState.Normal;
}
private void Form1_Load(object sender, System.EventArgs e)
{
this.Resize += new System.EventHandler(this.Form1_Resize);
textBox2.ScrollBars = ScrollBars.Vertical;
textBox1.ScrollBars = ScrollBars.Vertical;
checkBox4.Checked = true;
textBox3.Text = "http://localhost:1242/ASF";
URL = "http://localhost:1242/ASF";
textBox2.Anchor = (AnchorStyles.Right | AnchorStyles.Left);
}
/**
* Minimize to tray instead of taskbar
*/
private void Form1_Resize(object sender, EventArgs e)
{
if (FormWindowState.Minimized == this.WindowState)
{
ASFGUI.Visible = true;
this.Hide();
}
else if (FormWindowState.Normal == this.WindowState)
{
ASFGUI.Visible = false;
}
}
/**
* generate a command from a simple command
* That means, adds a botName or makes multiple commands for multiple bots.
*/
private string generateCommand(string command, string arg = "")
{
if (sendOne)
return command + " " + botName + " " + arg;
if (sendAll)
{
string ret = "";
foreach (string str in botList)
{
ret = ret + command + " " + str + " " + arg + "\r\n";
}
return ret;
}
return command + arg;
}
/**
* One of the simple buttons got pressed
*/
private void buttonPressed(string command)
{
textBox1.Text = generateCommand(command);
if (!safeMode)
button1_Click(this, null);
}
/**
* One of the complicated buttons was pressed
* We get an argumentlist
*/
private void multiCommand(string command)
{
if (sendAll)
return;
string[] arr = textBox1.Lines;
string cmd = "";
for (int i = 0; i < arr.Length; i++)
{
if (!String.IsNullOrEmpty(arr[i].Trim()))
{
cmd = cmd + generateCommand(command, arr[i].Trim()) + "\r\n";
}
}
textBox1.Text = cmd;
}
/**
* updates the WCF URL in case of custom URL
*/
private void textBox3_TextChanged(object sender, EventArgs e)
{
URL = textBox3.Text;
}
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
botName= comboBox1.SelectedItem.ToString();
}
//Ok, radiobuttons would have been better I guess, to lazy to change now.
private void checkBox3_CheckedChanged(object sender, EventArgs e)
{
//specific
if (checkBox3.Checked)
{
sendAll = false;
sendAny = false;
sendOne = true;
checkBox2.Checked = false;
checkBox4.Checked = false;
}
}
private void checkBox2_CheckedChanged(object sender, EventArgs e)
{
//all
if (checkBox2.Checked)
{
sendAll = true;
sendAny = false;
sendOne = false;
checkBox3.Checked = false;
checkBox4.Checked = false;
}
}
private void checkBox4_CheckedChanged(object sender, EventArgs e)
{
//any
if (checkBox4.Checked)
{
sendAll = false;
sendAny = true;
sendOne = false;
checkBox2.Checked = false;
checkBox3.Checked = false;
}
}
private void checkBox1_CheckedChanged(object sender, EventArgs e)
{
safeMode = checkBox1.Checked;
}
/**
* Send command button.
*/
private void button1_Click(object sender, System.EventArgs e)
{
for (int i = 0; i < textBox1.Lines.Length; i++)
{
string command = textBox1.Lines[i];
if (!String.IsNullOrEmpty(command.Trim()))
{
sendCommand(command);
}
}
}
/**
* Update /Generate Botlist button
*/
private void button6_Click(object sender, EventArgs e)
{
string ret = sendCommand("statusall");
string[] arr = ret.Split('\n');
int botAmount = Convert.ToInt16(arr[arr.Length - 1].Split('/')[1].Trim().Split(' ')[0]);
botList = new string[botAmount];
for (int i = 0; i < botAmount; i++)
{
botList[i] = arr[arr.Length - 2 - i].Substring(3).Trim().Split(' ')[0];
}
comboBox1.Items.AddRange(botList);
}
//The Rest are simple buttons.
private void button3_Click(object sender, EventArgs e)
{
multiCommand("redeem");
}
private void button2_Click(object sender, EventArgs e)
{
textBox1.Text = generateCommand("loot");
if (!safeMode)
button1_Click(this, null);
}
private void button4_Click(object sender, EventArgs e)
{
//2fa
textBox1.Text = generateCommand("2fa");
if (!safeMode)
button1_Click(this, null);
}
private void button5_Click(object sender, EventArgs e)
{
buttonPressed("2faok");
}
private void button7_Click(object sender, EventArgs e)
{
buttonPressed("2fano");
}
private void button8_Click(object sender, EventArgs e)
{
if (sendAll)
return;
textBox1.Text = generateCommand("2faoff");
}
private void button9_Click(object sender, EventArgs e)
{
textBox1.Text = "exit";
}
private void button10_Click(object sender, EventArgs e)
{
buttonPressed("farm");
}
private void button11_Click(object sender, EventArgs e)
{
buttonPressed("help");
}
private void button12_Click(object sender, EventArgs e)
{
buttonPressed("start");
}
private void button13_Click(object sender, EventArgs e)
{
buttonPressed("stop");
}
private void button14_Click(object sender, EventArgs e)
{
buttonPressed("pause");
}
private void button15_Click(object sender, EventArgs e)
{
buttonPressed("status");
}
private void button16_Click(object sender, EventArgs e)
{
textBox1.Text = "statusall";
if (!safeMode)
button1_Click(this, null);
}
private void button17_Click(object sender, EventArgs e)
{
multiCommand("owns");
}
private void button18_Click(object sender, EventArgs e)
{
multiCommand("addlicense");
}
private void button19_Click(object sender, EventArgs e)
{
multiCommand("play");
}
private void button20_Click(object sender, EventArgs e)
{
textBox1.Text = "";
}
}
//############### After this point copied from Archie's WCF ###################
[ServiceContract]
interface IWCF
{
[OperationContract]
string HandleCommand(string input);
}
class Client : ClientBase<IWCF>, IWCF
{
internal Client(System.ServiceModel.Channels.Binding binding, EndpointAddress address) : base(binding, address) { }
public string HandleCommand(string input)
{
try
{
return Channel.HandleCommand(input);
}
catch (Exception e)
{
//Logging.LogGenericException(e);
return null;
}
}
}
}

View file

@ -1,83 +0,0 @@
namespace Gui2
{
partial class Form2
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(178, 114);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(116, 34);
this.button1.TabIndex = 0;
this.button1.Text = "OK";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(16, 77);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(446, 22);
this.textBox1.TabIndex = 1;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(13, 9);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(46, 17);
this.label1.TabIndex = 2;
this.label1.Text = "label1";
//
// Form2
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(474, 162);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.button1);
this.Name = "Form2";
this.Text = "Input";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label1;
}
}

View file

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View file

@ -1,19 +0,0 @@
using System;
using System.Windows.Forms;
namespace Gui2
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

View file

@ -1,193 +0,0 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Florian "KlappPC" Lang
Contact: ichhoeremusik@gmx.net
This file is mostly done by a friend who explicitly does not want to get mentioned in any way.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System.Threading;
using System.Diagnostics;
using System.Windows.Forms;
namespace Gui2
{
/*basically a class to run executables as controlled prozess in the background*/
public class ServerProcess
{
//ASF.exe in our case
protected Process process;
//handling the output.
protected Thread outputThread;
protected bool stopping;
//the textbox from our Form, where we want to display output.
private TextBox output;
private object lockObj = new object();
/**
* New SeverProcess for filename with arguments and output to textBox.
* Console is hidden and IO redirected.
*/
public ServerProcess(string fileName, string argumants,TextBox textBox){
output = textBox;
process = new System.Diagnostics.Process();
process.StartInfo.FileName = fileName;
process.StartInfo.Arguments = argumants;
process.StartInfo.UseShellExecute = false;
process.StartInfo.RedirectStandardInput = true;
process.StartInfo.RedirectStandardError = true;
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.CreateNoWindow = true;
}
//needed for realizing when input is needed.
private int dotcounter = 0;
/**
* I'm not quite happy with this. I could not figure a way to notice when input is required
* besides reading char by char and searching for keywords. Will stop working, if the "Please enter"
* lines gets changed.
* Only tested for "Enter Password."
*/
private void NewOutput(object sender, char e)
{
MethodInvoker mi = delegate
{
output.AppendText(e.ToString());
};
if (e == '.')
{
dotcounter++;
}
else if(e == ':') {
dotcounter = 3;
}else{
dotcounter = 0;
}
if (dotcounter == 3) {
string[] arr = output.Lines;
string str = arr[arr.Length - 1];
if (str.Contains("Hit enter"))
{
str = arr[arr.Length - 2] + " | " + str;
Form f = new Form2(this, str);
f.ShowDialog();
mi = delegate{output.AppendText(e.ToString()+"\n");};
}
if (str.Contains("Please enter"))
{
Form f = new Form2(this, str);
f.ShowDialog();
mi = delegate { output.AppendText(e.ToString() + "\n"); };
}
dotcounter = 0;
}
output.Invoke(mi);
}
private void NewOutput(object sender, string e)
{
MethodInvoker mi = delegate
{
output.AppendText(e+"\n");
};
output.Invoke(mi);
}
private void printOutPut() {
char str;
int i;
string s;
while (!stopping)
{
//thats ugly, but when using readline we can't catch input.
while (((i = process.StandardOutput.Read()) != 0))
{
str=System.Convert.ToChar(i);
NewOutput(this, str);
if (stopping)
break;
}
while (((s = process.StandardError.ReadLine()) != null))
{
NewOutput(this, s);
if (stopping)
break;
}
}
}
public void Write(string msg) {
process.StandardInput.WriteLine(msg);
process.StandardInput.Flush();
}
public void Stop() {
Thread stopThread = new Thread(StopProcess);
stopThread.Start();
}
private void StopProcess() {
if (process == null)
return;
stopping = true;
outputThread.Abort();
Thread.Sleep(1000);
if (process == null)
return;
if (process.HasExited)
process.Close();
else
process.Kill();
process = null;
}
/**
* starts the process and a second thread to listen for output.
*/
public void Start() {
outputThread = new Thread(printOutPut);
process.Start();
outputThread.Start();
}
public Process Process {
get {
return process;
}
}
}
}