mirror of
https://github.com/JustArchiNET/ArchiSteamFarm
synced 2024-11-10 07:04:27 +00:00
Restructurize
This commit is contained in:
parent
fb350fe792
commit
2b28f01b1c
26 changed files with 6971 additions and 885 deletions
|
@ -12,7 +12,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConfigGenerator", "ConfigGe
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{35AF7887-08B9-40E8-A5EA-797D8B60B30C} = {35AF7887-08B9-40E8-A5EA-797D8B60B30C}
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EndProjectSection
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gui2", "WcfClientGui\Gui2.csproj", "{599121A9-5887-4522-A3D6-61470B90BAD4}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GUI", "GUI\GUI.csproj", "{599121A9-5887-4522-A3D6-61470B90BAD4}"
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ProjectSection(ProjectDependencies) = postProject
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{35AF7887-08B9-40E8-A5EA-797D8B60B30C} = {35AF7887-08B9-40E8-A5EA-797D8B60B30C}
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EndProjectSection
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@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("ArchiSteamFarm")]
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[assembly: AssemblyCopyright("Copyright © Łukasz Domeradzki 2015-2016")]
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[assembly: AssemblyCopyright("Copyright © ArchiSteamFarm 2015-2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@ -104,12 +104,12 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
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"$(SolutionDir)tools\ILRepack\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
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del "$(SolutionDir)out\ASF-GUI.exe.config"
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"$(SolutionDir)tools\ILRepack\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF-ConfigGenerator.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
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del "$(SolutionDir)out\ASF-ConfigGenerator.exe.config"
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</PostBuildEvent>
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<PostBuildEvent Condition=" '$(OS)' == 'Unix' AND '$(ConfigurationName)' == 'Release' ">
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mono -O=all "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
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rm "$(SolutionDir)out/ASF-GUI.exe.config"
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mono -O=all "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-ConfigGenerator.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
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rm "$(SolutionDir)out/ASF-ConfigGenerator.exe.config"
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</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("ConfigGenerator")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyCopyright("Copyright © ArchiSteamFarm 2015-2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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125
WcfClientGui/Form1.Designer.cs → GUI/Form1.Designer.cs
generated
125
WcfClientGui/Form1.Designer.cs → GUI/Form1.Designer.cs
generated
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@ -1,33 +1,28 @@
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namespace Gui2
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{
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partial class Form1
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{
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/// <summary>
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/// Erforderliche Designervariable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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namespace GUI {
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partial class Form1 {
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/// <summary>
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/// Erforderliche Designervariable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Verwendete Ressourcen bereinigen.
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/// </summary>
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/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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/// <summary>
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/// Verwendete Ressourcen bereinigen.
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/// </summary>
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/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
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protected override void Dispose(bool disposing) {
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if (disposing && (components != null)) {
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Vom Windows Form-Designer generierter Code
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#region Vom Windows Form-Designer generierter Code
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/// <summary>
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/// Erforderliche Methode für die Designerunterstützung.
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/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
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/// </summary>
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private void InitializeComponent()
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{
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/// <summary>
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/// Erforderliche Methode für die Designerunterstützung.
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/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
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/// </summary>
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private void InitializeComponent() {
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this.components = new System.ComponentModel.Container();
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
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this.button5 = new System.Windows.Forms.Button();
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@ -467,7 +462,7 @@
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this.Controls.Add(this.checkBox3);
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this.Controls.Add(this.checkBox2);
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this.Controls.Add(this.checkBox1);
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this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
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this.Icon = ((System.Drawing.Icon) (resources.GetObject("$this.Icon")));
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this.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
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this.Name = "Form1";
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this.Text = "Form1";
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@ -475,44 +470,44 @@
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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}
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#endregion
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#endregion
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private System.Windows.Forms.Button button5;
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private System.Windows.Forms.Button button4;
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private System.Windows.Forms.Button button3;
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private System.Windows.Forms.Button button2;
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private System.Windows.Forms.Button button1;
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.TextBox textBox2;
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private System.Windows.Forms.TextBox textBox1;
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private System.Windows.Forms.ComboBox comboBox1;
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private System.Windows.Forms.CheckBox checkBox3;
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private System.Windows.Forms.CheckBox checkBox2;
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private System.Windows.Forms.CheckBox checkBox1;
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private System.Windows.Forms.TextBox textBox3;
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private System.Windows.Forms.NotifyIcon ASFGUI;
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private System.Windows.Forms.CheckBox checkBox4;
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private System.Windows.Forms.Button button6;
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private System.Windows.Forms.Button button7;
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private System.Windows.Forms.Button button8;
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private System.Windows.Forms.Button button9;
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private System.Windows.Forms.Button button10;
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private System.Windows.Forms.Button button11;
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private System.Windows.Forms.Button button12;
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private System.Windows.Forms.Button button13;
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private System.Windows.Forms.Button button14;
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private System.Windows.Forms.Button button15;
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private System.Windows.Forms.Button button16;
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private System.Windows.Forms.Button button17;
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private System.Windows.Forms.Button button18;
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private System.Windows.Forms.Button button19;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.Label label4;
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private System.Windows.Forms.Button button20;
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private System.Windows.Forms.Label label5;
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}
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private System.Windows.Forms.Button button5;
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private System.Windows.Forms.Button button4;
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private System.Windows.Forms.Button button3;
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private System.Windows.Forms.Button button2;
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private System.Windows.Forms.Button button1;
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.TextBox textBox2;
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private System.Windows.Forms.TextBox textBox1;
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private System.Windows.Forms.ComboBox comboBox1;
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private System.Windows.Forms.CheckBox checkBox3;
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private System.Windows.Forms.CheckBox checkBox2;
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private System.Windows.Forms.CheckBox checkBox1;
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private System.Windows.Forms.TextBox textBox3;
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private System.Windows.Forms.NotifyIcon ASFGUI;
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private System.Windows.Forms.CheckBox checkBox4;
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private System.Windows.Forms.Button button6;
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private System.Windows.Forms.Button button7;
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private System.Windows.Forms.Button button8;
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private System.Windows.Forms.Button button9;
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private System.Windows.Forms.Button button10;
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private System.Windows.Forms.Button button11;
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private System.Windows.Forms.Button button12;
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private System.Windows.Forms.Button button13;
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private System.Windows.Forms.Button button14;
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private System.Windows.Forms.Button button15;
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private System.Windows.Forms.Button button16;
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private System.Windows.Forms.Button button17;
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private System.Windows.Forms.Button button18;
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private System.Windows.Forms.Button button19;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.Label label4;
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private System.Windows.Forms.Button button20;
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private System.Windows.Forms.Label label5;
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}
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}
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302
GUI/Form1.cs
Normal file
302
GUI/Form1.cs
Normal file
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@ -0,0 +1,302 @@
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/*
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_ _ _ ____ _ _____
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/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015-2016 Florian "KlappPC" Lang
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Contact: ichhoeremusik@gmx.net
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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||||
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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using System;
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using System.Drawing;
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using System.Windows.Forms;
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using System.ServiceModel;
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namespace GUI {
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public partial class Form1 : Form {
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private bool safeMode = false;
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private bool sendAll = false;
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private bool sendAny = true;
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private bool sendOne = false;
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private string botName = "";
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string[] botList;
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private string URL = "";
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ServerProcess proc;
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private Client Client;
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public Form1() {
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InitializeComponent();
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// So either the ASF.exe is in the same directory, or we assume development environment.
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if (System.IO.File.Exists("ASF.exe")) {
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proc = new ServerProcess("ASF.exe", "--server", textBox2);
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} else {
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proc = new ServerProcess("../../../ArchiSteamFarm/bin/Release/ArchiSteamFarm.exe", "--server", textBox2);
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}
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proc.Start();
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}
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protected override void OnFormClosing(FormClosingEventArgs e) {
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proc.Stop();
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base.OnFormClosing(e);
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}
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/**
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* Sends a single command. can be lead by a ! but it does not have to.
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*/
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private string sendCommand(string command) {
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if (command.StartsWith("!")) {
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command = command.Substring(1);
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}
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if (Client == null) {
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Client = new Client(new BasicHttpBinding(), new EndpointAddress(URL));
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}
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return Client.HandleCommand(command);
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}
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/**
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* Maximize again when double clicked on tray icon
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*/
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private void ASFGUI_MouseDoubleClick(object sender, MouseEventArgs e) {
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this.Show();
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this.WindowState = FormWindowState.Normal;
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}
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private void Form1_Load(object sender, System.EventArgs e) {
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this.Resize += new System.EventHandler(this.Form1_Resize);
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textBox2.ScrollBars = ScrollBars.Vertical;
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textBox1.ScrollBars = ScrollBars.Vertical;
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checkBox4.Checked = true;
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textBox3.Text = "http://localhost:1242/ASF";
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URL = "http://localhost:1242/ASF";
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textBox2.Anchor = (AnchorStyles.Right | AnchorStyles.Left);
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}
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/**
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* Minimize to tray instead of taskbar
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*/
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private void Form1_Resize(object sender, EventArgs e) {
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if (FormWindowState.Minimized == this.WindowState) {
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ASFGUI.Visible = true;
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this.Hide();
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} else if (FormWindowState.Normal == this.WindowState) {
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ASFGUI.Visible = false;
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}
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}
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/**
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* generate a command from a simple command
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* That means, adds a botName or makes multiple commands for multiple bots.
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*/
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private string generateCommand(string command, string arg = "") {
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if (sendOne)
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return command + " " + botName + " " + arg;
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if (sendAll) {
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string ret = "";
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foreach (string str in botList) {
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ret = ret + command + " " + str + " " + arg + "\r\n";
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}
|
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return ret;
|
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}
|
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return command + arg;
|
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}
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/**
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* One of the simple buttons got pressed
|
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*/
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private void buttonPressed(string command) {
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textBox1.Text = generateCommand(command);
|
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if (!safeMode)
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button1_Click(this, null);
|
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}
|
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/**
|
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* One of the complicated buttons was pressed
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* We get an argumentlist
|
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*/
|
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private void multiCommand(string command) {
|
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if (sendAll)
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return;
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string[] arr = textBox1.Lines;
|
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string cmd = "";
|
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for (int i = 0; i < arr.Length; i++) {
|
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if (!String.IsNullOrEmpty(arr[i].Trim())) {
|
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cmd = cmd + generateCommand(command, arr[i].Trim()) + "\r\n";
|
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}
|
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}
|
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textBox1.Text = cmd;
|
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}
|
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|
||||
/**
|
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* updates the WCF URL in case of custom URL
|
||||
*/
|
||||
private void textBox3_TextChanged(object sender, EventArgs e) {
|
||||
URL = textBox3.Text;
|
||||
}
|
||||
|
||||
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) {
|
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botName = comboBox1.SelectedItem.ToString();
|
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}
|
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//Ok, radiobuttons would have been better I guess, to lazy to change now.
|
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private void checkBox3_CheckedChanged(object sender, EventArgs e) {
|
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//specific
|
||||
if (checkBox3.Checked) {
|
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sendAll = false;
|
||||
sendAny = false;
|
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sendOne = true;
|
||||
checkBox2.Checked = false;
|
||||
checkBox4.Checked = false;
|
||||
}
|
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}
|
||||
|
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private void checkBox2_CheckedChanged(object sender, EventArgs e) {
|
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//all
|
||||
if (checkBox2.Checked) {
|
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sendAll = true;
|
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sendAny = false;
|
||||
sendOne = false;
|
||||
checkBox3.Checked = false;
|
||||
checkBox4.Checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void checkBox4_CheckedChanged(object sender, EventArgs e) {
|
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//any
|
||||
if (checkBox4.Checked) {
|
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sendAll = false;
|
||||
sendAny = true;
|
||||
sendOne = false;
|
||||
checkBox2.Checked = false;
|
||||
checkBox3.Checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void checkBox1_CheckedChanged(object sender, EventArgs e) {
|
||||
safeMode = checkBox1.Checked;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Send command button.
|
||||
*/
|
||||
private void button1_Click(object sender, System.EventArgs e) {
|
||||
for (int i = 0; i < textBox1.Lines.Length; i++) {
|
||||
string command = textBox1.Lines[i];
|
||||
if (!String.IsNullOrEmpty(command.Trim())) {
|
||||
sendCommand(command);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
/**
|
||||
* Update /Generate Botlist button
|
||||
*/
|
||||
private void button6_Click(object sender, EventArgs e) {
|
||||
string ret = sendCommand("statusall");
|
||||
string[] arr = ret.Split('\n');
|
||||
int botAmount = Convert.ToInt16(arr[arr.Length - 1].Split('/')[1].Trim().Split(' ')[0]);
|
||||
botList = new string[botAmount];
|
||||
for (int i = 0; i < botAmount; i++) {
|
||||
botList[i] = arr[arr.Length - 2 - i].Substring(3).Trim().Split(' ')[0];
|
||||
}
|
||||
comboBox1.Items.AddRange(botList);
|
||||
}
|
||||
|
||||
//The Rest are simple buttons.
|
||||
private void button3_Click(object sender, EventArgs e) {
|
||||
multiCommand("redeem");
|
||||
}
|
||||
private void button2_Click(object sender, EventArgs e) {
|
||||
textBox1.Text = generateCommand("loot");
|
||||
if (!safeMode)
|
||||
button1_Click(this, null);
|
||||
}
|
||||
private void button4_Click(object sender, EventArgs e) {
|
||||
//2fa
|
||||
textBox1.Text = generateCommand("2fa");
|
||||
if (!safeMode)
|
||||
button1_Click(this, null);
|
||||
}
|
||||
private void button5_Click(object sender, EventArgs e) {
|
||||
buttonPressed("2faok");
|
||||
}
|
||||
private void button7_Click(object sender, EventArgs e) {
|
||||
buttonPressed("2fano");
|
||||
}
|
||||
private void button8_Click(object sender, EventArgs e) {
|
||||
if (sendAll)
|
||||
return;
|
||||
textBox1.Text = generateCommand("2faoff");
|
||||
}
|
||||
private void button9_Click(object sender, EventArgs e) {
|
||||
textBox1.Text = "exit";
|
||||
}
|
||||
private void button10_Click(object sender, EventArgs e) {
|
||||
buttonPressed("farm");
|
||||
}
|
||||
private void button11_Click(object sender, EventArgs e) {
|
||||
buttonPressed("help");
|
||||
}
|
||||
private void button12_Click(object sender, EventArgs e) {
|
||||
buttonPressed("start");
|
||||
}
|
||||
private void button13_Click(object sender, EventArgs e) {
|
||||
buttonPressed("stop");
|
||||
}
|
||||
private void button14_Click(object sender, EventArgs e) {
|
||||
buttonPressed("pause");
|
||||
}
|
||||
private void button15_Click(object sender, EventArgs e) {
|
||||
buttonPressed("status");
|
||||
}
|
||||
private void button16_Click(object sender, EventArgs e) {
|
||||
textBox1.Text = "statusall";
|
||||
if (!safeMode)
|
||||
button1_Click(this, null);
|
||||
}
|
||||
private void button17_Click(object sender, EventArgs e) {
|
||||
multiCommand("owns");
|
||||
}
|
||||
private void button18_Click(object sender, EventArgs e) {
|
||||
multiCommand("addlicense");
|
||||
}
|
||||
private void button19_Click(object sender, EventArgs e) {
|
||||
multiCommand("play");
|
||||
}
|
||||
private void button20_Click(object sender, EventArgs e) {
|
||||
textBox1.Text = "";
|
||||
}
|
||||
}
|
||||
|
||||
//############### After this point copied from Archie's WCF ###################
|
||||
[ServiceContract]
|
||||
interface IWCF {
|
||||
[OperationContract]
|
||||
string HandleCommand(string input);
|
||||
}
|
||||
class Client : ClientBase<IWCF>, IWCF {
|
||||
internal Client(System.ServiceModel.Channels.Binding binding, EndpointAddress address) : base(binding, address) { }
|
||||
|
||||
public string HandleCommand(string input) {
|
||||
try {
|
||||
return Channel.HandleCommand(input);
|
||||
} catch (Exception e) {
|
||||
//Logging.LogGenericException(e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
84
GUI/Form2.Designer.cs
generated
Normal file
84
GUI/Form2.Designer.cs
generated
Normal file
|
@ -0,0 +1,84 @@
|
|||
namespace GUI {
|
||||
partial class Form2 {
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing) {
|
||||
if (disposing && (components != null)) {
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent() {
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form2));
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Location = new System.Drawing.Point(134, 93);
|
||||
this.button1.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(87, 28);
|
||||
this.button1.TabIndex = 0;
|
||||
this.button1.Text = "OK";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
this.textBox1.Location = new System.Drawing.Point(12, 63);
|
||||
this.textBox1.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
|
||||
this.textBox1.Name = "textBox1";
|
||||
this.textBox1.Size = new System.Drawing.Size(336, 20);
|
||||
this.textBox1.TabIndex = 1;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(10, 7);
|
||||
this.label1.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(35, 13);
|
||||
this.label1.TabIndex = 2;
|
||||
this.label1.Text = "label1";
|
||||
//
|
||||
// Form2
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(356, 132);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Icon = ((System.Drawing.Icon) (resources.GetObject("$this.Icon")));
|
||||
this.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
|
||||
this.Name = "Form2";
|
||||
this.Text = "Input";
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.TextBox textBox1;
|
||||
private System.Windows.Forms.Label label1;
|
||||
}
|
||||
}
|
|
@ -24,25 +24,21 @@
|
|||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Gui2
|
||||
{
|
||||
/**
|
||||
namespace GUI {
|
||||
/**
|
||||
* popup Message when Input is required
|
||||
*/
|
||||
public partial class Form2 : Form
|
||||
{
|
||||
ServerProcess proc;
|
||||
public Form2(ServerProcess proc, string msg)
|
||||
{
|
||||
this.proc = proc;
|
||||
InitializeComponent();
|
||||
label1.Text = msg;
|
||||
button1.DialogResult = DialogResult.OK;
|
||||
}
|
||||
public partial class Form2 : Form {
|
||||
ServerProcess proc;
|
||||
public Form2(ServerProcess proc, string msg) {
|
||||
this.proc = proc;
|
||||
InitializeComponent();
|
||||
label1.Text = msg;
|
||||
button1.DialogResult = DialogResult.OK;
|
||||
}
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
proc.Write(textBox1.Text);
|
||||
}
|
||||
}
|
||||
private void button1_Click(object sender, EventArgs e) {
|
||||
proc.Write(textBox1.Text);
|
||||
}
|
||||
}
|
||||
}
|
6293
GUI/Form2.resx
Normal file
6293
GUI/Form2.resx
Normal file
File diff suppressed because it is too large
Load diff
|
@ -7,8 +7,8 @@
|
|||
<ProjectGuid>{599121A9-5887-4522-A3D6-61470B90BAD4}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Gui2</RootNamespace>
|
||||
<AssemblyName>Gui2</AssemblyName>
|
||||
<RootNamespace>GUI</RootNamespace>
|
||||
<AssemblyName>GUI</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
|
@ -40,10 +40,11 @@
|
|||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DefineConstants>
|
||||
</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
|
@ -53,9 +54,6 @@
|
|||
<PropertyGroup>
|
||||
<ApplicationIcon>cirno.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject>Gui2.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
|
@ -136,12 +134,12 @@
|
|||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
|
||||
"$(SolutionDir)tools\ILRepack\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF-WCF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
|
||||
del "$(SolutionDir)out\ASF-WCF.exe.config"
|
||||
"$(SolutionDir)tools\ILRepack\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
|
||||
del "$(SolutionDir)out\ASF-GUI.exe.config"
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent Condition=" '$(OS)' == 'Unix' AND '$(ConfigurationName)' == 'Release' ">
|
||||
mono -O=all "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-WCF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
|
||||
rm "$(SolutionDir)out/ASF-WCF.exe.config"
|
||||
mono -O=all "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
|
||||
rm "$(SolutionDir)out/ASF-GUI.exe.config"
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
16
GUI/Program.cs
Normal file
16
GUI/Program.cs
Normal file
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace GUI {
|
||||
static class Program {
|
||||
/// <summary>
|
||||
/// Der Haupteinstiegspunkt für die Anwendung.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main() {
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5,12 +5,12 @@ using System.Runtime.InteropServices;
|
|||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die mit einer Assembly verknüpft sind.
|
||||
[assembly: AssemblyTitle("Gui2")]
|
||||
[assembly: AssemblyTitle("GUI")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Gui2")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||
[assembly: AssemblyProduct("GUI")]
|
||||
[assembly: AssemblyCopyright("Copyright © ArchiSteamFarm 2015-2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
|
@ -8,7 +8,7 @@
|
|||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Gui2.Properties {
|
||||
namespace GUI.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
|
@ -39,7 +39,7 @@ namespace Gui2.Properties {
|
|||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Gui2.Properties.Resources", typeof(Resources).Assembly);
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GUI.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
|
@ -8,7 +8,7 @@
|
|||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Gui2.Properties {
|
||||
namespace GUI.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
180
GUI/ServerProcess.cs
Normal file
180
GUI/ServerProcess.cs
Normal file
|
@ -0,0 +1,180 @@
|
|||
/*
|
||||
_ _ _ ____ _ _____
|
||||
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
|
||||
Copyright 2015-2016 Florian "KlappPC" Lang
|
||||
Contact: ichhoeremusik@gmx.net
|
||||
This file is mostly done by a friend who explicitly does not want to get mentioned in any way.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
*/
|
||||
|
||||
using System.Threading;
|
||||
using System.Diagnostics;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace GUI {
|
||||
/*basically a class to run executables as controlled prozess in the background*/
|
||||
public class ServerProcess {
|
||||
//ASF.exe in our case
|
||||
protected Process process;
|
||||
//handling the output.
|
||||
protected Thread outputThread;
|
||||
protected bool stopping;
|
||||
|
||||
//the textbox from our Form, where we want to display output.
|
||||
private TextBox output;
|
||||
|
||||
private object lockObj = new object();
|
||||
|
||||
/**
|
||||
* New SeverProcess for filename with arguments and output to textBox.
|
||||
* Console is hidden and IO redirected.
|
||||
*/
|
||||
public ServerProcess(string fileName, string argumants, TextBox textBox) {
|
||||
|
||||
|
||||
output = textBox;
|
||||
process = new System.Diagnostics.Process();
|
||||
|
||||
process.StartInfo.FileName = fileName;
|
||||
process.StartInfo.Arguments = argumants;
|
||||
process.StartInfo.UseShellExecute = false;
|
||||
process.StartInfo.RedirectStandardInput = true;
|
||||
process.StartInfo.RedirectStandardError = true;
|
||||
process.StartInfo.RedirectStandardOutput = true;
|
||||
process.StartInfo.CreateNoWindow = true;
|
||||
|
||||
}
|
||||
//needed for realizing when input is needed.
|
||||
private int dotcounter = 0;
|
||||
|
||||
/**
|
||||
* I'm not quite happy with this. I could not figure a way to notice when input is required
|
||||
* besides reading char by char and searching for keywords. Will stop working, if the "Please enter"
|
||||
* lines gets changed.
|
||||
* Only tested for "Enter Password."
|
||||
*/
|
||||
private void NewOutput(object sender, char e) {
|
||||
MethodInvoker mi = delegate {
|
||||
output.AppendText(e.ToString());
|
||||
};
|
||||
|
||||
if (e == '.') {
|
||||
dotcounter++;
|
||||
} else if (e == ':') {
|
||||
dotcounter = 3;
|
||||
} else {
|
||||
dotcounter = 0;
|
||||
}
|
||||
if (dotcounter == 3) {
|
||||
string[] arr = output.Lines;
|
||||
string str = arr[arr.Length - 1];
|
||||
if (str.Contains("Hit enter")) {
|
||||
str = arr[arr.Length - 2] + " | " + str;
|
||||
Form f = new Form2(this, str);
|
||||
f.ShowDialog();
|
||||
mi = delegate { output.AppendText(e.ToString() + "\n"); };
|
||||
}
|
||||
if (str.Contains("Please enter")) {
|
||||
Form f = new Form2(this, str);
|
||||
f.ShowDialog();
|
||||
mi = delegate { output.AppendText(e.ToString() + "\n"); };
|
||||
}
|
||||
|
||||
dotcounter = 0;
|
||||
}
|
||||
output.Invoke(mi);
|
||||
|
||||
}
|
||||
|
||||
private void NewOutput(object sender, string e) {
|
||||
MethodInvoker mi = delegate {
|
||||
output.AppendText(e + "\n");
|
||||
};
|
||||
output.Invoke(mi);
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void printOutPut() {
|
||||
char str;
|
||||
int i;
|
||||
string s;
|
||||
while (!stopping) {
|
||||
//thats ugly, but when using readline we can't catch input.
|
||||
while (((i = process.StandardOutput.Read()) != 0)) {
|
||||
str = System.Convert.ToChar(i);
|
||||
NewOutput(this, str);
|
||||
if (stopping)
|
||||
break;
|
||||
}
|
||||
|
||||
while (((s = process.StandardError.ReadLine()) != null)) {
|
||||
NewOutput(this, s);
|
||||
if (stopping)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(string msg) {
|
||||
process.StandardInput.WriteLine(msg);
|
||||
process.StandardInput.Flush();
|
||||
}
|
||||
|
||||
public void Stop() {
|
||||
Thread stopThread = new Thread(StopProcess);
|
||||
stopThread.Start();
|
||||
}
|
||||
|
||||
private void StopProcess() {
|
||||
|
||||
if (process == null)
|
||||
return;
|
||||
stopping = true;
|
||||
|
||||
outputThread.Abort();
|
||||
|
||||
Thread.Sleep(1000);
|
||||
|
||||
if (process == null)
|
||||
return;
|
||||
|
||||
if (process.HasExited)
|
||||
process.Close();
|
||||
else
|
||||
process.Kill();
|
||||
|
||||
process = null;
|
||||
}
|
||||
/**
|
||||
* starts the process and a second thread to listen for output.
|
||||
*/
|
||||
public void Start() {
|
||||
outputThread = new Thread(printOutPut);
|
||||
process.Start();
|
||||
outputThread.Start();
|
||||
}
|
||||
|
||||
public Process Process {
|
||||
get {
|
||||
return process;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 361 KiB After Width: | Height: | Size: 361 KiB |
|
@ -1,363 +0,0 @@
|
|||
/*
|
||||
_ _ _ ____ _ _____
|
||||
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
|
||||
Copyright 2015-2016 Florian "KlappPC" Lang
|
||||
Contact: ichhoeremusik@gmx.net
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
using System.ServiceModel;
|
||||
|
||||
namespace Gui2
|
||||
{
|
||||
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
private bool safeMode = false;
|
||||
private bool sendAll = false;
|
||||
private bool sendAny = true;
|
||||
private bool sendOne = false;
|
||||
private string botName = "";
|
||||
string[] botList;
|
||||
private string URL = "";
|
||||
ServerProcess proc;
|
||||
private Client Client;
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
// So either the ASF.exe is in the same directory, or we assume development environment.
|
||||
if (System.IO.File.Exists("ASF.exe"))
|
||||
{
|
||||
proc = new ServerProcess("ASF.exe", "--server", textBox2);
|
||||
}
|
||||
else
|
||||
{
|
||||
proc = new ServerProcess("../../../ArchiSteamFarm/bin/Release/ArchiSteamFarm.exe", "--server", textBox2);
|
||||
}
|
||||
proc.Start();
|
||||
}
|
||||
|
||||
|
||||
protected override void OnFormClosing(FormClosingEventArgs e)
|
||||
{
|
||||
proc.Stop();
|
||||
base.OnFormClosing(e);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a single command. can be lead by a ! but it does not have to.
|
||||
*/
|
||||
private string sendCommand(string command)
|
||||
{
|
||||
if (command.StartsWith("!"))
|
||||
{
|
||||
command=command.Substring(1);
|
||||
}
|
||||
if (Client == null)
|
||||
{
|
||||
Client = new Client(new BasicHttpBinding(), new EndpointAddress(URL));
|
||||
}
|
||||
return Client.HandleCommand(command);
|
||||
}
|
||||
|
||||
/**
|
||||
* Maximize again when double clicked on tray icon
|
||||
*/
|
||||
private void ASFGUI_MouseDoubleClick(object sender, MouseEventArgs e)
|
||||
{
|
||||
this.Show();
|
||||
this.WindowState = FormWindowState.Normal;
|
||||
}
|
||||
|
||||
private void Form1_Load(object sender, System.EventArgs e)
|
||||
{
|
||||
this.Resize += new System.EventHandler(this.Form1_Resize);
|
||||
textBox2.ScrollBars = ScrollBars.Vertical;
|
||||
textBox1.ScrollBars = ScrollBars.Vertical;
|
||||
checkBox4.Checked = true;
|
||||
textBox3.Text = "http://localhost:1242/ASF";
|
||||
URL = "http://localhost:1242/ASF";
|
||||
textBox2.Anchor = (AnchorStyles.Right | AnchorStyles.Left);
|
||||
}
|
||||
/**
|
||||
* Minimize to tray instead of taskbar
|
||||
*/
|
||||
private void Form1_Resize(object sender, EventArgs e)
|
||||
{
|
||||
if (FormWindowState.Minimized == this.WindowState)
|
||||
{
|
||||
ASFGUI.Visible = true;
|
||||
this.Hide();
|
||||
}
|
||||
else if (FormWindowState.Normal == this.WindowState)
|
||||
{
|
||||
ASFGUI.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* generate a command from a simple command
|
||||
* That means, adds a botName or makes multiple commands for multiple bots.
|
||||
*/
|
||||
private string generateCommand(string command, string arg = "")
|
||||
{
|
||||
if (sendOne)
|
||||
return command + " " + botName + " " + arg;
|
||||
if (sendAll)
|
||||
{
|
||||
string ret = "";
|
||||
foreach (string str in botList)
|
||||
{
|
||||
ret = ret + command + " " + str + " " + arg + "\r\n";
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
return command + arg;
|
||||
}
|
||||
/**
|
||||
* One of the simple buttons got pressed
|
||||
*/
|
||||
private void buttonPressed(string command)
|
||||
{
|
||||
textBox1.Text = generateCommand(command);
|
||||
if (!safeMode)
|
||||
button1_Click(this, null);
|
||||
}
|
||||
/**
|
||||
* One of the complicated buttons was pressed
|
||||
* We get an argumentlist
|
||||
*/
|
||||
private void multiCommand(string command)
|
||||
{
|
||||
if (sendAll)
|
||||
return;
|
||||
string[] arr = textBox1.Lines;
|
||||
string cmd = "";
|
||||
for (int i = 0; i < arr.Length; i++)
|
||||
{
|
||||
if (!String.IsNullOrEmpty(arr[i].Trim()))
|
||||
{
|
||||
cmd = cmd + generateCommand(command, arr[i].Trim()) + "\r\n";
|
||||
}
|
||||
}
|
||||
textBox1.Text = cmd;
|
||||
}
|
||||
|
||||
/**
|
||||
* updates the WCF URL in case of custom URL
|
||||
*/
|
||||
private void textBox3_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
URL = textBox3.Text;
|
||||
}
|
||||
|
||||
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
botName= comboBox1.SelectedItem.ToString();
|
||||
}
|
||||
//Ok, radiobuttons would have been better I guess, to lazy to change now.
|
||||
private void checkBox3_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
//specific
|
||||
if (checkBox3.Checked)
|
||||
{
|
||||
sendAll = false;
|
||||
sendAny = false;
|
||||
sendOne = true;
|
||||
checkBox2.Checked = false;
|
||||
checkBox4.Checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void checkBox2_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
//all
|
||||
if (checkBox2.Checked)
|
||||
{
|
||||
sendAll = true;
|
||||
sendAny = false;
|
||||
sendOne = false;
|
||||
checkBox3.Checked = false;
|
||||
checkBox4.Checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void checkBox4_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
//any
|
||||
if (checkBox4.Checked)
|
||||
{
|
||||
sendAll = false;
|
||||
sendAny = true;
|
||||
sendOne = false;
|
||||
checkBox2.Checked = false;
|
||||
checkBox3.Checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void checkBox1_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
safeMode = checkBox1.Checked;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Send command button.
|
||||
*/
|
||||
private void button1_Click(object sender, System.EventArgs e)
|
||||
{
|
||||
for (int i = 0; i < textBox1.Lines.Length; i++)
|
||||
{
|
||||
string command = textBox1.Lines[i];
|
||||
if (!String.IsNullOrEmpty(command.Trim()))
|
||||
{
|
||||
sendCommand(command);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
/**
|
||||
* Update /Generate Botlist button
|
||||
*/
|
||||
private void button6_Click(object sender, EventArgs e)
|
||||
{
|
||||
string ret = sendCommand("statusall");
|
||||
string[] arr = ret.Split('\n');
|
||||
int botAmount = Convert.ToInt16(arr[arr.Length - 1].Split('/')[1].Trim().Split(' ')[0]);
|
||||
botList = new string[botAmount];
|
||||
for (int i = 0; i < botAmount; i++)
|
||||
{
|
||||
botList[i] = arr[arr.Length - 2 - i].Substring(3).Trim().Split(' ')[0];
|
||||
}
|
||||
comboBox1.Items.AddRange(botList);
|
||||
}
|
||||
|
||||
//The Rest are simple buttons.
|
||||
private void button3_Click(object sender, EventArgs e)
|
||||
{
|
||||
multiCommand("redeem");
|
||||
}
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
textBox1.Text = generateCommand("loot");
|
||||
if (!safeMode)
|
||||
button1_Click(this, null);
|
||||
}
|
||||
private void button4_Click(object sender, EventArgs e)
|
||||
{
|
||||
//2fa
|
||||
textBox1.Text = generateCommand("2fa");
|
||||
if (!safeMode)
|
||||
button1_Click(this, null);
|
||||
}
|
||||
private void button5_Click(object sender, EventArgs e)
|
||||
{
|
||||
buttonPressed("2faok");
|
||||
}
|
||||
private void button7_Click(object sender, EventArgs e)
|
||||
{
|
||||
buttonPressed("2fano");
|
||||
}
|
||||
private void button8_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (sendAll)
|
||||
return;
|
||||
textBox1.Text = generateCommand("2faoff");
|
||||
}
|
||||
private void button9_Click(object sender, EventArgs e)
|
||||
{
|
||||
textBox1.Text = "exit";
|
||||
}
|
||||
private void button10_Click(object sender, EventArgs e)
|
||||
{
|
||||
buttonPressed("farm");
|
||||
}
|
||||
private void button11_Click(object sender, EventArgs e)
|
||||
{
|
||||
buttonPressed("help");
|
||||
}
|
||||
private void button12_Click(object sender, EventArgs e)
|
||||
{
|
||||
buttonPressed("start");
|
||||
}
|
||||
private void button13_Click(object sender, EventArgs e)
|
||||
{
|
||||
buttonPressed("stop");
|
||||
}
|
||||
private void button14_Click(object sender, EventArgs e)
|
||||
{
|
||||
buttonPressed("pause");
|
||||
}
|
||||
private void button15_Click(object sender, EventArgs e)
|
||||
{
|
||||
buttonPressed("status");
|
||||
}
|
||||
private void button16_Click(object sender, EventArgs e)
|
||||
{
|
||||
textBox1.Text = "statusall";
|
||||
if (!safeMode)
|
||||
button1_Click(this, null);
|
||||
}
|
||||
private void button17_Click(object sender, EventArgs e)
|
||||
{
|
||||
multiCommand("owns");
|
||||
}
|
||||
private void button18_Click(object sender, EventArgs e)
|
||||
{
|
||||
multiCommand("addlicense");
|
||||
}
|
||||
private void button19_Click(object sender, EventArgs e)
|
||||
{
|
||||
multiCommand("play");
|
||||
}
|
||||
private void button20_Click(object sender, EventArgs e)
|
||||
{
|
||||
textBox1.Text = "";
|
||||
}
|
||||
}
|
||||
|
||||
//############### After this point copied from Archie's WCF ###################
|
||||
[ServiceContract]
|
||||
interface IWCF
|
||||
{
|
||||
[OperationContract]
|
||||
string HandleCommand(string input);
|
||||
}
|
||||
class Client : ClientBase<IWCF>, IWCF
|
||||
{
|
||||
internal Client(System.ServiceModel.Channels.Binding binding, EndpointAddress address) : base(binding, address) { }
|
||||
|
||||
public string HandleCommand(string input)
|
||||
{
|
||||
try
|
||||
{
|
||||
return Channel.HandleCommand(input);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
//Logging.LogGenericException(e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
83
WcfClientGui/Form2.Designer.cs
generated
83
WcfClientGui/Form2.Designer.cs
generated
|
@ -1,83 +0,0 @@
|
|||
namespace Gui2
|
||||
{
|
||||
partial class Form2
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Location = new System.Drawing.Point(178, 114);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(116, 34);
|
||||
this.button1.TabIndex = 0;
|
||||
this.button1.Text = "OK";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
this.textBox1.Location = new System.Drawing.Point(16, 77);
|
||||
this.textBox1.Name = "textBox1";
|
||||
this.textBox1.Size = new System.Drawing.Size(446, 22);
|
||||
this.textBox1.TabIndex = 1;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(13, 9);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(46, 17);
|
||||
this.label1.TabIndex = 2;
|
||||
this.label1.Text = "label1";
|
||||
//
|
||||
// Form2
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(474, 162);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Name = "Form2";
|
||||
this.Text = "Input";
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.TextBox textBox1;
|
||||
private System.Windows.Forms.Label label1;
|
||||
}
|
||||
}
|
|
@ -1,120 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -1,19 +0,0 @@
|
|||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Gui2
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Der Haupteinstiegspunkt für die Anwendung.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,193 +0,0 @@
|
|||
/*
|
||||
_ _ _ ____ _ _____
|
||||
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
|
||||
Copyright 2015-2016 Florian "KlappPC" Lang
|
||||
Contact: ichhoeremusik@gmx.net
|
||||
This file is mostly done by a friend who explicitly does not want to get mentioned in any way.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
*/
|
||||
|
||||
using System.Threading;
|
||||
using System.Diagnostics;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Gui2
|
||||
{
|
||||
/*basically a class to run executables as controlled prozess in the background*/
|
||||
public class ServerProcess
|
||||
{
|
||||
//ASF.exe in our case
|
||||
protected Process process;
|
||||
//handling the output.
|
||||
protected Thread outputThread;
|
||||
protected bool stopping;
|
||||
|
||||
//the textbox from our Form, where we want to display output.
|
||||
private TextBox output;
|
||||
|
||||
private object lockObj = new object();
|
||||
|
||||
/**
|
||||
* New SeverProcess for filename with arguments and output to textBox.
|
||||
* Console is hidden and IO redirected.
|
||||
*/
|
||||
public ServerProcess(string fileName, string argumants,TextBox textBox){
|
||||
|
||||
|
||||
output = textBox;
|
||||
process = new System.Diagnostics.Process();
|
||||
|
||||
process.StartInfo.FileName = fileName;
|
||||
process.StartInfo.Arguments = argumants;
|
||||
process.StartInfo.UseShellExecute = false;
|
||||
process.StartInfo.RedirectStandardInput = true;
|
||||
process.StartInfo.RedirectStandardError = true;
|
||||
process.StartInfo.RedirectStandardOutput = true;
|
||||
process.StartInfo.CreateNoWindow = true;
|
||||
|
||||
}
|
||||
//needed for realizing when input is needed.
|
||||
private int dotcounter = 0;
|
||||
|
||||
/**
|
||||
* I'm not quite happy with this. I could not figure a way to notice when input is required
|
||||
* besides reading char by char and searching for keywords. Will stop working, if the "Please enter"
|
||||
* lines gets changed.
|
||||
* Only tested for "Enter Password."
|
||||
*/
|
||||
private void NewOutput(object sender, char e)
|
||||
{
|
||||
MethodInvoker mi = delegate
|
||||
{
|
||||
output.AppendText(e.ToString());
|
||||
};
|
||||
|
||||
if (e == '.')
|
||||
{
|
||||
dotcounter++;
|
||||
}
|
||||
else if(e == ':') {
|
||||
dotcounter = 3;
|
||||
}else{
|
||||
dotcounter = 0;
|
||||
}
|
||||
if (dotcounter == 3) {
|
||||
string[] arr = output.Lines;
|
||||
string str = arr[arr.Length - 1];
|
||||
if (str.Contains("Hit enter"))
|
||||
{
|
||||
str = arr[arr.Length - 2] + " | " + str;
|
||||
Form f = new Form2(this, str);
|
||||
f.ShowDialog();
|
||||
mi = delegate{output.AppendText(e.ToString()+"\n");};
|
||||
}
|
||||
if (str.Contains("Please enter"))
|
||||
{
|
||||
Form f = new Form2(this, str);
|
||||
f.ShowDialog();
|
||||
mi = delegate { output.AppendText(e.ToString() + "\n"); };
|
||||
}
|
||||
|
||||
dotcounter = 0;
|
||||
}
|
||||
output.Invoke(mi);
|
||||
|
||||
}
|
||||
|
||||
private void NewOutput(object sender, string e)
|
||||
{
|
||||
MethodInvoker mi = delegate
|
||||
{
|
||||
output.AppendText(e+"\n");
|
||||
};
|
||||
output.Invoke(mi);
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void printOutPut() {
|
||||
char str;
|
||||
int i;
|
||||
string s;
|
||||
while (!stopping)
|
||||
{
|
||||
//thats ugly, but when using readline we can't catch input.
|
||||
while (((i = process.StandardOutput.Read()) != 0))
|
||||
{
|
||||
str=System.Convert.ToChar(i);
|
||||
NewOutput(this, str);
|
||||
if (stopping)
|
||||
break;
|
||||
}
|
||||
|
||||
while (((s = process.StandardError.ReadLine()) != null))
|
||||
{
|
||||
NewOutput(this, s);
|
||||
if (stopping)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(string msg) {
|
||||
process.StandardInput.WriteLine(msg);
|
||||
process.StandardInput.Flush();
|
||||
}
|
||||
|
||||
public void Stop() {
|
||||
Thread stopThread = new Thread(StopProcess);
|
||||
stopThread.Start();
|
||||
}
|
||||
|
||||
private void StopProcess() {
|
||||
|
||||
if (process == null)
|
||||
return;
|
||||
stopping = true;
|
||||
|
||||
outputThread.Abort();
|
||||
|
||||
Thread.Sleep(1000);
|
||||
|
||||
if (process == null)
|
||||
return;
|
||||
|
||||
if (process.HasExited)
|
||||
process.Close();
|
||||
else
|
||||
process.Kill();
|
||||
|
||||
process = null;
|
||||
}
|
||||
/**
|
||||
* starts the process and a second thread to listen for output.
|
||||
*/
|
||||
public void Start() {
|
||||
outputThread = new Thread(printOutPut);
|
||||
process.Start();
|
||||
outputThread.Start();
|
||||
}
|
||||
|
||||
public Process Process {
|
||||
get {
|
||||
return process;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue