ArchiSteamFarm/ArchiSteamFarm.Tests/Trading.cs

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// ----------------------------------------------------------------------------------------------
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// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// ----------------------------------------------------------------------------------------------
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// |
// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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using System.Collections.Generic;
using ArchiSteamFarm.Steam.Data;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using static ArchiSteamFarm.Steam.Exchange.Trading;
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namespace ArchiSteamFarm.Tests;
#pragma warning disable CA1812 // False positive, the class is used during MSTest
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[TestClass]
internal sealed class Trading {
[TestMethod]
internal void ExploitingNewSetsIsFairButNotNeutral() {
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HashSet<Asset> inventory = [
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CreateItem(1, amount: 40),
CreateItem(2, amount: 10),
CreateItem(3, amount: 10)
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];
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HashSet<Asset> itemsToGive = [
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CreateItem(2, amount: 5),
CreateItem(3, amount: 5)
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];
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HashSet<Asset> itemsToReceive = [
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CreateItem(1, amount: 9),
CreateItem(4)
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];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void Issue3203() {
HashSet<Asset> inventory = [
CreateItem(1, amount: 2),
CreateItem(2, amount: 6),
CreateItem(3),
CreateItem(4)
];
HashSet<Asset> itemsToGive = [
CreateItem(1),
CreateItem(2, amount: 2)
];
HashSet<Asset> itemsToReceive = [
CreateItem(5),
CreateItem(6),
CreateItem(7)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
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[TestMethod]
internal void MismatchRarityIsNotFair() {
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HashSet<Asset> itemsToGive = [
CreateItem(1, rarity: EAssetRarity.Rare)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2)
];
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Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
}
[TestMethod]
internal void MismatchRealAppIDsIsNotFair() {
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HashSet<Asset> itemsToGive = [
CreateItem(1, realAppID: 570)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2)
];
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Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
}
[TestMethod]
internal void MismatchTypesIsNotFair() {
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HashSet<Asset> itemsToGive = [
CreateItem(1, type: EAssetType.Emoticon)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2)
];
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Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
}
[TestMethod]
internal void MultiGameMultiTypeBadReject() {
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HashSet<Asset> inventory = [
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CreateItem(1, amount: 9),
CreateItem(3, amount: 9, realAppID: 730, type: EAssetType.Emoticon),
CreateItem(4, realAppID: 730, type: EAssetType.Emoticon)
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];
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HashSet<Asset> itemsToGive = [
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CreateItem(1),
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CreateItem(4, realAppID: 730, type: EAssetType.Emoticon)
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];
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HashSet<Asset> itemsToReceive = [
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CreateItem(2),
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CreateItem(3, realAppID: 730, type: EAssetType.Emoticon)
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];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void MultiGameMultiTypeNeutralAccept() {
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HashSet<Asset> inventory = [
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CreateItem(1, amount: 9),
CreateItem(3, realAppID: 730, type: EAssetType.Emoticon)
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];
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HashSet<Asset> itemsToGive = [
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CreateItem(1),
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CreateItem(3, realAppID: 730, type: EAssetType.Emoticon)
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];
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HashSet<Asset> itemsToReceive = [
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CreateItem(2),
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CreateItem(4, realAppID: 730, type: EAssetType.Emoticon)
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];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void MultiGameSingleTypeBadReject() {
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HashSet<Asset> inventory = [
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CreateItem(1, amount: 9),
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CreateItem(3, realAppID: 730),
CreateItem(4, realAppID: 730)
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];
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HashSet<Asset> itemsToGive = [
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CreateItem(1),
CreateItem(3, realAppID: 730)
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];
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HashSet<Asset> itemsToReceive = [
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CreateItem(2),
CreateItem(4, realAppID: 730)
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];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void MultiGameSingleTypeNeutralAccept() {
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HashSet<Asset> inventory = [
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CreateItem(1, amount: 2),
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CreateItem(3, realAppID: 730)
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];
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HashSet<Asset> itemsToGive = [
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CreateItem(1),
CreateItem(3, realAppID: 730)
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];
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HashSet<Asset> itemsToReceive = [
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CreateItem(2),
CreateItem(4, realAppID: 730)
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];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void SingleGameAbrynosWasWrongNeutralAccept() {
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HashSet<Asset> inventory = [
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CreateItem(1),
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CreateItem(2, amount: 2),
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CreateItem(3),
CreateItem(4),
CreateItem(5)
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];
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HashSet<Asset> itemsToGive = [
CreateItem(2)
];
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HashSet<Asset> itemsToReceive = [
CreateItem(3)
];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
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[TestMethod]
internal void SingleGameDonationAccept() {
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HashSet<Asset> inventory = [
CreateItem(1)
];
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HashSet<Asset> itemsToGive = [
CreateItem(1)
];
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HashSet<Asset> itemsToReceive = [
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CreateItem(2),
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CreateItem(3, type: EAssetType.SteamGems)
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];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void SingleGameMultiTypeBadReject() {
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HashSet<Asset> inventory = [
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CreateItem(1, amount: 9),
CreateItem(3, amount: 9, type: EAssetType.Emoticon),
CreateItem(4, type: EAssetType.Emoticon)
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];
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HashSet<Asset> itemsToGive = [
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CreateItem(1),
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CreateItem(4, type: EAssetType.Emoticon)
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];
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HashSet<Asset> itemsToReceive = [
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CreateItem(2),
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CreateItem(3, type: EAssetType.Emoticon)
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];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void SingleGameMultiTypeNeutralAccept() {
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HashSet<Asset> inventory = [
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CreateItem(1, amount: 9),
CreateItem(3, type: EAssetType.Emoticon)
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];
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HashSet<Asset> itemsToGive = [
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CreateItem(1),
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CreateItem(3, type: EAssetType.Emoticon)
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];
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HashSet<Asset> itemsToReceive = [
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CreateItem(2),
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CreateItem(4, type: EAssetType.Emoticon)
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];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void SingleGameQuantityBadReject() {
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HashSet<Asset> inventory = [
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CreateItem(1),
CreateItem(2),
CreateItem(3)
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];
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HashSet<Asset> itemsToGive = [
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CreateItem(1),
CreateItem(2),
CreateItem(3)
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];
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HashSet<Asset> itemsToReceive = [
CreateItem(4, amount: 3)
];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void SingleGameQuantityBadReject2() {
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HashSet<Asset> inventory = [
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CreateItem(1),
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CreateItem(2, amount: 2)
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];
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HashSet<Asset> itemsToGive = [
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CreateItem(1),
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CreateItem(2, amount: 2)
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];
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HashSet<Asset> itemsToReceive = [
CreateItem(3, amount: 3)
];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void SingleGameQuantityNeutralAccept() {
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HashSet<Asset> inventory = [
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CreateItem(1, amount: 2),
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CreateItem(2)
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];
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HashSet<Asset> itemsToGive = [
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CreateItem(1),
CreateItem(2)
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];
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HashSet<Asset> itemsToReceive = [
CreateItem(3, amount: 2)
];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void SingleGameSingleTypeBadReject() {
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HashSet<Asset> inventory = [
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CreateItem(1),
CreateItem(2)
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];
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HashSet<Asset> itemsToGive = [
CreateItem(1)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2)
];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void SingleGameSingleTypeBadWithOverpayingReject() {
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HashSet<Asset> inventory = [
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CreateItem(1, amount: 2),
CreateItem(2, amount: 2),
CreateItem(3, amount: 2)
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];
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HashSet<Asset> itemsToGive = [
CreateItem(2)
];
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HashSet<Asset> itemsToReceive = [
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CreateItem(1),
CreateItem(3)
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];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void SingleGameSingleTypeBigDifferenceAccept() {
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HashSet<Asset> inventory = [
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CreateItem(1),
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CreateItem(2, amount: 5),
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CreateItem(3)
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];
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HashSet<Asset> itemsToGive = [
CreateItem(2)
];
HashSet<Asset> itemsToReceive = [
CreateItem(3)
];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void SingleGameSingleTypeBigDifferenceReject() {
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HashSet<Asset> inventory = [
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CreateItem(1),
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CreateItem(2, amount: 2),
CreateItem(3, amount: 2),
CreateItem(4, amount: 3),
CreateItem(5, amount: 10)
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];
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HashSet<Asset> itemsToGive = [
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CreateItem(2),
CreateItem(5)
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];
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HashSet<Asset> itemsToReceive = [
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CreateItem(3),
CreateItem(4)
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];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void SingleGameSingleTypeGoodAccept() {
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HashSet<Asset> inventory = [
CreateItem(1, amount: 2)
];
HashSet<Asset> itemsToGive = [
CreateItem(1)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2)
];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void SingleGameSingleTypeNeutralAccept() {
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HashSet<Asset> inventory = [
CreateItem(1)
];
HashSet<Asset> itemsToGive = [
CreateItem(1)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2)
];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
internal void SingleGameSingleTypeNeutralWithOverpayingAccept() {
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HashSet<Asset> inventory = [
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CreateItem(1, amount: 2),
CreateItem(2, amount: 2)
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];
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HashSet<Asset> itemsToGive = [
CreateItem(2)
];
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HashSet<Asset> itemsToReceive = [
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CreateItem(1),
CreateItem(3)
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];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
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[TestMethod]
internal void TakingExcessiveAmountOfSingleCardCanStillBeFairAndNeutral() {
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HashSet<Asset> inventory = [
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CreateItem(1, amount: 52),
CreateItem(2, amount: 73),
CreateItem(3, amount: 52),
CreateItem(4, amount: 47),
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CreateItem(5)
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];
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HashSet<Asset> itemsToGive = [
CreateItem(2, amount: 73)
];
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HashSet<Asset> itemsToReceive = [
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CreateItem(1, amount: 9),
CreateItem(3, amount: 9),
CreateItem(4, amount: 8),
CreateItem(5, amount: 24),
CreateItem(6, amount: 23)
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];
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Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
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private static Asset CreateItem(ulong classID, ulong instanceID = 0, uint amount = 1, bool marketable = false, bool tradable = false, uint realAppID = Asset.SteamAppID, EAssetType type = EAssetType.TradingCard, EAssetRarity rarity = EAssetRarity.Common) => new(Asset.SteamAppID, Asset.SteamCommunityContextID, classID, amount, new InventoryDescription(Asset.SteamAppID, classID, instanceID, marketable, tradable, realAppID, type, rarity));
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}
#pragma warning restore CA1812 // False positive, the class is used during MSTest